The count
Live coverage · Rust server
TroubleChute
Offline TroubleChute is not on the server list right now. The figures below are from when it was last seen, 39d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,391.
- The current map has been up 42d 20h, since Wednesday 16 September, 09:09 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TroubleChute
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,391 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does TroubleChute wipe?
Too few wipes are recorded for TroubleChute to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 42 days 20 hours have passed since this world was generated.
Tags and filters
Where does TroubleChute appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include TroubleChute are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What meaning do the tags on TroubleChute carry?
gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list TroubleChute publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on TroubleChute?
Last seen 39 days 11 hours ago, TroubleChute is offline right now.
Where does TroubleChute sit in the server rankings?
Ranked by seven-day player hours, TroubleChute is #15,391, placing it in the top – of ranked servers.
Map and rules
What settings and rules does TroubleChute run?
No gather rate appears in the name TroubleChute. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on TroubleChute?
TroubleChute uses a procedural map, which the game generates.
Server facts
Which region is TroubleChute hosted in?
There is no region from TroubleChute. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 150.228.105.152:28015.
What version of Rust is running on TroubleChute?
TroubleChute operates on Windows with Rust network protocol 2633 and build 163794. Steam updates it for you, but your game needs the same protocol to join.
Is TroubleChute up now, and how steady is its uptime?
As of now, TroubleChute is offline; the last sighting was 39 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 19 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to TroubleChute?
Enter client.connect 150.228.105.152:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.