The count
LiveLive coverage · Rust server
Calvins Dev Server
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #8,785, the top 40% of all ranked servers.
- The current map has been up 10d 3h, since Saturday 17 October, 20:53 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Calvins Dev Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,785 today
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 17 October 2026, 20:53 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Calvins Dev Server?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 1 hours after it.
How often does Calvins Dev Server wipe, and at what times?
Too few wipes are recorded for Calvins Dev Server to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 10 days 3 hours.
Tags and categories
Which Rust Live Stats filters and lists does Calvins Dev Server show up in?
The Rust Live Stats lists that include Calvins Dev Server are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What meaning do the tags on Calvins Dev Server carry?
These are the tags Calvins Dev Server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is Calvins Dev Server at the moment?
0 of Calvins Dev Server's 40 slots are filled right now. The seven-day average is 0 players, with a peak of 1.
Where does Calvins Dev Server sit in the server rankings?
On player hours for the past seven days, Calvins Dev Server sits at #8,785, inside the top 40% of ranked servers.
Map and rules
What rules does Calvins Dev Server enforce, and which settings does it use?
The name Calvins Dev Server carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on Calvins Dev Server?
A procedural map of 2,500 with seed 2147483647, generated by the game, runs on Calvins Dev Server. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
What location is Calvins Dev Server in?
No region is published by Calvins Dev Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 151.243.93.248:20000.
How well does Calvins Dev Server perform?
It never went below 27 server fps in the last 48 hours, averaging 30. It supported up to 29,704 entities, covering buildings, deployables and all other objects. Memory use peaked at 2,127 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Calvins Dev Server?
The setup on Calvins Dev Server is Rust network protocol 2635 and build 167781 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Is Calvins Dev Server up now, and how steady is its uptime?
Right now Calvins Dev Server is online. Based on the uptime it reports, the last restart was about 4 days 3 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. Rust Live Stats has tracked it since 26 September 2026.
How to join
What steps connect you to Calvins Dev Server?
Enter client.connect 151.243.93.248:20000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.