The count
Live coverage · Rust server
Rust PvE - Test
Offline Rust PvE - Test is not on the server list right now. The figures below are from when it was last seen, 21h ago.
Key points
- 0 of 5 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #9,073, the top 41% of all ranked servers.
- The current map has been up 3d 21h, since Sunday 25 October, 10:44 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust PvE - Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,073 today
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Rust PvE - Test wipe, and at what times?
Too few wipes are recorded for Rust PvE - Test to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 3 days 21 hours.
Tags and filters
Where does Rust PvE - Test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Rust PvE - Test fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Rust PvE - Test?
These are the tags Rust PvE - Test makes public: gmrust (Game mode): Standard survival, in the Rust style; mp5 (Max players): 5 slots are available; ts5 (Group limit): Team cap: 5; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on Rust PvE - Test right now?
Rust PvE - Test is not online at the moment, having last been seen 21 hours ago. Peak over the past week: 1. Average: 0 players. The busiest hour in the past 48 was 18:00 UTC, averaging 1 players.
What position does Rust PvE - Test hold among Rust servers?
Ranked by seven-day player hours, Rust PvE - Test is #9,073, placing it in the top 41% of ranked servers.
Rules and settings
What rules does Rust PvE - Test enforce, and which settings does it use?
No gather rate appears in the name Rust PvE - Test. A group can reach 5 players at most. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Rust PvE - Test?
A procedural map of 3,500 with seed 1337, generated by the game, runs on Rust PvE - Test. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
What location is Rust PvE - Test in?
Nothing on Rust PvE - Test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 151.59.150.11:28015.
How well does Rust PvE - Test perform?
Server fps averaged 202 over the last 48 hours, with a low of 115. It supported up to 66,738 entities, covering buildings, deployables and all other objects. Up to 1,960 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Rust PvE - Test?
The setup on Rust PvE - Test is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Rust PvE - Test, and is it online at the moment?
At the time of this update, Rust PvE - Test is down, last seen 21 hours ago. The uptime it reports puts the last restart at about 9 hours ago. 11 of 24 hours were online in the last 1 full day, giving 46% uptime. Rust Live Stats has tracked it since 27 October 2026.
Getting on
How do you get onto Rust PvE - Test?
Enter client.connect 151.59.150.11:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.