The count
Live coverage · Rust server
LivingWorld isolated remediation validation
Offline LivingWorld isolated remediation validation is not on the server list right now. The figures below are from when it was last seen, 29d ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,853, the top 71% of all ranked servers.
- The current map has been up 45d 15h, since Sunday 13 September, 19:23 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on LivingWorld isolated remediation validation
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,853 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does LivingWorld isolated remediation validation wipe?
LivingWorld isolated remediation validation's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 45 days 15 hours have passed since this world was generated.
Tags and categories
Where does LivingWorld isolated remediation validation appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists LivingWorld isolated remediation validation fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
How should you read the tags on LivingWorld isolated remediation validation?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163207 (Build): Build: 163207; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which LivingWorld isolated remediation validation publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on LivingWorld isolated remediation validation right now?
Last seen 29 days 14 hours ago, LivingWorld isolated remediation validation is offline right now.
Where does LivingWorld isolated remediation validation sit in the server rankings?
On player hours for the past seven days, LivingWorld isolated remediation validation sits at #16,853, inside the top 71% of ranked servers.
Settings and map
What settings and rules does LivingWorld isolated remediation validation run?
No gather rate appears in the name LivingWorld isolated remediation validation. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on LivingWorld isolated remediation validation?
The map on LivingWorld isolated remediation validation is procedural, made by the game itself.
Server facts
Which region is LivingWorld isolated remediation validation hosted in?
There is no region from LivingWorld isolated remediation validation. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 152.110.55.254:28115.
What version of Rust is running on LivingWorld isolated remediation validation?
LivingWorld isolated remediation validation operates on Windows with Rust network protocol 2633 and build 163207. Joining requires the same protocol on your game; Steam takes care of updating it.
Does LivingWorld isolated remediation validation stay online, and is it up right now?
At the time of this update, LivingWorld isolated remediation validation is down, last seen 29 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What steps connect you to LivingWorld isolated remediation validation?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 152.110.55.254:28115.