The count
Live coverage · Rust server
My Local Testing Server
Offline My Local Testing Server is not on the server list right now. The figures below are from when it was last seen, 39d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #14,090.
- The current map has been up 39d 15h, since Friday 18 September, 06:40 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on My Local Testing Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,090 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 18 September 2026, 06:40 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at My Local Testing Server?
At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 0 hours after it.
On what timetable does My Local Testing Server wipe?
Too few wipes are recorded for My Local Testing Server to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 39 days 15 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does My Local Testing Server show up in?
These are the Rust Live Stats lists My Local Testing Server fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the tags listed for My Local Testing Server signify?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon: that is the tag list My Local Testing Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on My Local Testing Server?
My Local Testing Server is not online at the moment, having last been seen 39 days 15 hours ago.
How does My Local Testing Server compare with other Rust servers in the rankings?
Player hours over seven days put My Local Testing Server at #14,090, in the top – of all ranked servers.
Map and rules
What settings and rules does My Local Testing Server run?
The name My Local Testing Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is live on My Local Testing Server?
A procedural map, generated by the game, runs on My Local Testing Server.
About the server
Where does My Local Testing Server sit geographically?
There is no region from My Local Testing Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 153.66.129.99:28015 is its address.
What version of Rust is running on My Local Testing Server?
Rust network protocol 2633 and build 164530 on Windows is what My Local Testing Server runs. To join, your game must use the same protocol; Steam handles the update for you.
Does My Local Testing Server stay online, and is it up right now?
My Local Testing Server is currently offline, with its last appearance 39 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 18 September 2026.
Connecting
What steps connect you to My Local Testing Server?
Enter client.connect 153.66.129.99:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.