The count
LiveLive coverage · Rust server
test
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,432, the top 69% of all ranked servers.
- The current map has been up 26d 7h, since Friday 2 October, 07:13 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,432 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Friday 2 October 2026, 07:13 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at test?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
When does test wipe?
Too few wipes are recorded for test to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 26 days 7 hours.
Lists and tags
Which Rust Live Stats filters and lists does test show up in?
The Rust Live Stats lists that include test are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for test signify?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list test publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on test right now?
Live now: 0 players on test, out of 10 slots. The seven-day average for this server is 0 players.
Where does test sit in the server rankings?
Player hours over seven days put test at #15,432, in the top 69% of all ranked servers.
Map and rules
What settings and rules does test run?
The name test carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on test?
A procedural map of 6,000 with seed 428963375, generated by the game, runs on test. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Where does test sit geographically?
There is no region from test. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 154.47.158.219:28014.
How well does test perform?
It never went below 27 server fps in the last 48 hours, averaging 81. Buildings, deployables and everything else in the world added up to a maximum of 208,252 entities. The highest memory usage was 4,861 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on test?
test operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Does test stay online, and is it up right now?
test is up and running at this moment. Based on the uptime it reports, the last restart was about 6 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
How do you get onto test?
Enter client.connect 154.47.158.219:28014 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.