The count
LiveLive coverage · Rust server
Ryan's Test Grounds
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,420, the top 69% of all ranked servers.
- The current map has been up 11d 6h, since Friday 16 October, 20:13 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Ryan's Test Grounds
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,420 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Friday 16 October 2026, 20:13 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Ryan's Test Grounds?
Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.
On what timetable does Ryan's Test Grounds wipe?
The record holds too few of Ryan's Test Grounds's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 11 days 6 hours.
Tags and filters
Which Rust Live Stats filters and lists does Ryan's Test Grounds show up in?
The Rust Live Stats lists that include Ryan's Test Grounds are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags listed for Ryan's Test Grounds signify?
These are the tags Ryan's Test Grounds makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is Ryan's Test Grounds at the moment?
Ryan's Test Grounds is carrying 0 players at the moment, with 10 slots in total. Across the past week the average was 0 players.
How does Ryan's Test Grounds compare with other Rust servers in the rankings?
Player hours over seven days put Ryan's Test Grounds at #15,420, in the top 69% of all ranked servers.
Map and rules
What settings and rules does Ryan's Test Grounds run?
The name Ryan's Test Grounds carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on Ryan's Test Grounds?
A procedural map of 1,000 with seed 7123003, generated by the game, runs on Ryan's Test Grounds. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
Where does Ryan's Test Grounds sit geographically?
Nothing on Ryan's Test Grounds states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 155.103.109.2:29015.
How well does Ryan's Test Grounds perform?
It never went below 60 server fps in the last 48 hours, averaging 60. Entity count reached 4,841: buildings, deployables and the rest of the world. The highest memory usage was 1,252 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Ryan's Test Grounds?
Ryan's Test Grounds operates on Linux with Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Ryan's Test Grounds stay online, and is it up right now?
At the time of this update, Ryan's Test Grounds is live. The uptime it reports puts the last restart at about 11 days 4 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What steps connect you to Ryan's Test Grounds?
Enter client.connect 155.103.109.2:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://ryann.gg.