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54,071 players on Rust servers right now 11,717 servers online 3,364 with players on 135 fresh wipes in the last three hours Test Server (Stevious Mondays): 0 players (offline) Updated every five minutes

Live coverage · Rust server

Test Server (Stevious Mondays)

Offline Test Server (Stevious Mondays) is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 3.
  • It ranks #12,546, the top 56% of all ranked servers.
  • The current map has been up 2d 9h, since Sunday 25 October, 14:28 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 3
#12,546ranktop 56%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Test Server (Stevious Mondays)

Players

AveragePeak
0123401:0005:0009:0012:0016:0020:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304001:0005:0009:0012:0016:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #12,546 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct17 Oct21 Oct24 Oct27 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.2 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 6
Lasted
7 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
7.4 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Test Server (Stevious Mondays)?

The average peak across its recent wipes is 2 players. Peak population on the latest wipe came 22 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 4 when it did not hold.

When does Test Server (Stevious Mondays) wipe?

Test Server (Stevious Mondays) wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 2 days 9 hours have passed since this world was generated.

Tags and categories

Which Rust Live Stats filters and lists does Test Server (Stevious Mondays) show up in?

On Rust Live Stats, Test Server (Stevious Mondays) is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What meaning do the tags on Test Server (Stevious Mondays) carry?

These are the tags Test Server (Stevious Mondays) makes public: gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is Test Server (Stevious Mondays) at the moment?

Test Server (Stevious Mondays) reads offline at the moment; the last sighting was 27 hours ago. Peak over the past week: 3. Average: 0 players. Between now and 48 hours back, 12:00 UTC drew the most players, 1 on average.

What position does Test Server (Stevious Mondays) hold among Rust servers?

Player hours over seven days put Test Server (Stevious Mondays) at #12,546, in the top 56% of all ranked servers.

Rules and settings

What settings and rules does Test Server (Stevious Mondays) run?

Nothing in the name of Test Server (Stevious Mondays) states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is live on Test Server (Stevious Mondays)?

Size 3,950, seed 268830268: that is the procedural map the game generates for Test Server (Stevious Mondays). Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.

Server details

Where does Test Server (Stevious Mondays) sit geographically?

There is no region from Test Server (Stevious Mondays). Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 155.103.85.145:28010 is its address.

Is performance on Test Server (Stevious Mondays) steady?

Server fps averaged 30 over the last 48 hours, with a low of 30. It supported up to 82,014 entities, covering buildings, deployables and all other objects. The highest memory usage was 2,202 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on Test Server (Stevious Mondays)?

Rust network protocol 2635 and build 168909 on Linux is what Test Server (Stevious Mondays) runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Test Server (Stevious Mondays) up now, and how steady is its uptime?

As of now, Test Server (Stevious Mondays) is offline; the last sighting was 27 hours ago. About 29 hours ago is when it last restarted, according to its uptime. It was online for 32 of 168 hours in the last 7 full days, or 19% of the time. Rust Live Stats has tracked it since 11 October 2026.

Getting on

How do you get onto Test Server (Stevious Mondays)?

Enter client.connect 155.103.85.145:28010 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://stevious.io.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.