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58,097 players on Rust servers right now 11,747 servers online 3,441 with players on 134 fresh wipes in the last three hours Test Server (Stevious Main): 0 players (offline) Updated every five minutes

Live coverage · Rust server

Test Server (Stevious Main)

Offline Test Server (Stevious Main) is not on the server list right now. The figures below are from when it was last seen, 5d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #11,418, the top 51% of all ranked servers.
  • The current map has been up 6d 9h, since Wednesday 21 October, 13:58 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#11,418ranktop 51%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Test Server (Stevious Main)

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #11,418 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct17 Oct21 Oct24 Oct27 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6.8 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
6.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 113 on average
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RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
67 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
15 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Test Server (Stevious Main)?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 8 hours after it. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does Test Server (Stevious Main) wipe?

Too few wipes are recorded for Test Server (Stevious Main) to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 6 days 9 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does Test Server (Stevious Main) show up in?

The Rust Live Stats lists that include Test Server (Stevious Main) are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What meaning do the tags on Test Server (Stevious Main) carry?

These are the tags Test Server (Stevious Main) makes public: gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): The slot count is 100; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on Test Server (Stevious Main)?

Test Server (Stevious Main) reads offline at the moment; the last sighting was 5 days 3 hours ago. Averaged across seven days, 0 players; the peak was 1.

Where does Test Server (Stevious Main) sit in the server rankings?

On player hours for the past seven days, Test Server (Stevious Main) sits at #11,418, inside the top 51% of ranked servers.

Settings and map

What rules does Test Server (Stevious Main) enforce, and which settings does it use?

The name Test Server (Stevious Main) carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Test Server (Stevious Main)?

Test Server (Stevious Main) runs a game-generated procedural map: size 3,950, seed 329424333. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.

About the server

Where does Test Server (Stevious Main) sit geographically?

There is no region from Test Server (Stevious Main). Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 155.103.85.145:28030.

What Rust version is Test Server (Stevious Main) on?

Rust network protocol 2635 and build 168909 on Linux is what Test Server (Stevious Main) runs. To join, your game must use the same protocol; Steam handles the update for you.

Is Test Server (Stevious Main) up now, and how steady is its uptime?

As of now, Test Server (Stevious Main) is offline; the last sighting was 5 days 3 hours ago. 31 of 168 hours were online in the last 7 full days, giving 18% uptime. The first sighting by Rust Live Stats was on 11 October 2026.

Getting on

What is the way to connect to Test Server (Stevious Main)?

Enter client.connect 155.103.85.145:28030 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://stevious.io/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players The slot count is 100.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.