The count
Live coverage · Rust server
Test Server (Upsurge Main)
Offline Test Server (Upsurge Main) is not on the server list right now. The figures below are from when it was last seen, 5h ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #10,565, the top 48% of all ranked servers.
- The current map has been up 1d 12h, since Monday 26 October, 13:57 UTC.
- The next wipe is expected Thursday 29 October at 13:58 UTC, in 1d 11h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Test Server (Upsurge Main)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #10,565 today
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 1d 11h
fixed weekdays
Next wipe Thursday 29 October, 13:58 UTC, in 1d 11h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence
Coming wipes
- 1d 11hThu 29 Oct, 13:58 UTC
- 5d 11hMon 2 Nov, 13:57 UTC
- 8d 16hThu 5 Nov, 19:00 UTCFW
- 12d 11hMon 9 Nov, 13:57 UTC
- 15d 11hThu 12 Nov, 13:58 UTC
- 19d 11hMon 16 Nov, 13:57 UTC
- 22d 11hThu 19 Nov, 13:58 UTC
- 26d 11hMon 23 Nov, 13:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Monday 26 October 2026, 13:57 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 22 October 2026, 13:58 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 4 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Monday 19 October 2026, 13:58 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 15 October 2026, 13:58 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 4 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Monday 12 October 2026, 13:58 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Test Server (Upsurge Main)?
At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 7 hours after it. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what timetable does Test Server (Upsurge Main) wipe?
The wipe rhythm on Test Server (Upsurge Main) is every Monday at 13:57 and every Thursday at 13:58 UTC. On Thursday 29 October at 13:58 UTC its next wipe falls due. The world you are playing on was built 36 hours.
Tags and categories
Which Rust Live Stats filters and lists does Test Server (Upsurge Main) show up in?
On Rust Live Stats, Test Server (Upsurge Main) is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the tags listed for Test Server (Upsurge Main) signify?
gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list Test Server (Upsurge Main) publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is Test Server (Upsurge Main) at the moment?
Test Server (Upsurge Main) reads offline at the moment; the last sighting was 5 hours ago. Peak over the past week: 1. Average: 0 players. The busiest hour in the past 48 was 12:00 UTC, averaging 1 players.
Where does Test Server (Upsurge Main) sit in the server rankings?
Player hours over seven days put Test Server (Upsurge Main) at #10,565, in the top 48% of all ranked servers.
Map and rules
What rules does Test Server (Upsurge Main) enforce, and which settings does it use?
The name Test Server (Upsurge Main) carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Which map is live on Test Server (Upsurge Main)?
Size 3,950, seed 253663126: that is the procedural map the game generates for Test Server (Upsurge Main). Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.
Server facts
What location is Test Server (Upsurge Main) in?
Nothing on Test Server (Upsurge Main) states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 155.103.85.145:28070.
Is performance on Test Server (Upsurge Main) steady?
Server fps averaged 30 over the last 48 hours, with a low of 30. Entity count reached 78,395: buildings, deployables and the rest of the world. Up to 2,516 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Test Server (Upsurge Main)?
Rust network protocol 2635 and build 168909 on Linux is what Test Server (Upsurge Main) runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Test Server (Upsurge Main), and is it online at the moment?
At the time of this update, Test Server (Upsurge Main) is down, last seen 5 hours ago. About 31 hours ago is when it last restarted, according to its uptime. It was online for 64 of 168 hours in the last 7 full days, or 38% of the time. On 11 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto Test Server (Upsurge Main)?
Enter client.connect 155.103.85.145:28070 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://stevious.io.