The count
Live coverage · Rust server
ODYSSEY PVE DEV
Offline ODYSSEY PVE DEV is not on the server list right now. The figures below are from when it was last seen, 11h ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #12,700, the top 57% of all ranked servers.
- The current map has been up 1d 6h, since Tuesday 27 October, 21:31 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ODYSSEY PVE DEV
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,700 today
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Tuesday 27 October 2026, 21:31 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does ODYSSEY PVE DEV wipe, and at what times?
Too few wipes are recorded for ODYSSEY PVE DEV to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 30 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does ODYSSEY PVE DEV show up in?
These are the Rust Live Stats lists ODYSSEY PVE DEV fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.
What meaning do the tags on ODYSSEY PVE DEV carry?
These are the tags ODYSSEY PVE DEV makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on ODYSSEY PVE DEV right now?
ODYSSEY PVE DEV is not online at the moment, having last been seen 11 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest hour in the past 48 was 22:00 UTC, averaging 1 players.
Where does ODYSSEY PVE DEV sit in the server rankings?
Player hours over seven days put ODYSSEY PVE DEV at #12,700, in the top 57% of all ranked servers.
Map and rules
What rules does ODYSSEY PVE DEV enforce, and which settings does it use?
No gather rate appears in the name ODYSSEY PVE DEV. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.
Which map is in use on ODYSSEY PVE DEV?
Size 3,200, seed 1234: that is the procedural map the game generates for ODYSSEY PVE DEV. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
Where does ODYSSEY PVE DEV sit geographically?
Nothing on ODYSSEY PVE DEV states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 157.250.193.154:28045 is its address.
Is performance on ODYSSEY PVE DEV steady?
Server fps averaged 196 over the last 48 hours, with a low of 22. Entity count reached 57,224: buildings, deployables and the rest of the world. Memory use peaked at 2,469 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is ODYSSEY PVE DEV on?
ODYSSEY PVE DEV operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Does ODYSSEY PVE DEV stay online, and is it up right now?
At the time of this update, ODYSSEY PVE DEV is down, last seen 11 hours ago. Based on the uptime it reports, the last restart was about 1 hours ago. 21 of 168 hours were online in the last 7 full days, giving 12% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What steps connect you to ODYSSEY PVE DEV?
Enter client.connect 157.250.193.154:28045 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.