The count
LiveLive coverage · Rust server
Rust for down syndromes
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,353, the top 69% of all ranked servers.
- The current map has been up 18d 15h, since Saturday 10 October, 11:26 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust for down syndromes
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,353 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 3 players
Saturday 10 October 2026, 11:24 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 4 players
Sunday 4 October 2026, 14:46 UTC
- Peak
- 4
- Crowd
- halved by day 1
- Lasted
- 5.9 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Rust for down syndromes?
At their busiest, its recent wipes averaged 4 players. Peak population on the latest wipe came 0 hours after it. In 0% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 1 when it did not hold.
When does Rust for down syndromes wipe?
The record holds too few of Rust for down syndromes's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 18 days 15 hours.
Lists and tags
Where does Rust for down syndromes appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Rust for down syndromes are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Rust for down syndromes?
These are the tags Rust for down syndromes makes public: gmrust (Game mode): Survival here follows standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs167398 (Build): Build: 167398; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on Rust for down syndromes?
Rust for down syndromes is carrying 0 players at the moment, with 40 slots in total. Averaged over seven days: 0 players.
Where does Rust for down syndromes sit in the server rankings?
Player hours over seven days put Rust for down syndromes at #15,353, in the top 69% of all ranked servers.
Rules and settings
What settings and rules does Rust for down syndromes run?
The name Rust for down syndromes carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on Rust for down syndromes?
Rust for down syndromes runs a game-generated procedural map: size 2,000, seed 6738. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Which region is Rust for down syndromes hosted in?
No region is published by Rust for down syndromes. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 157.85.85.105:24659.
How well does Rust for down syndromes perform?
The average server fps was 235 over the last 48 hours; the lowest was 216. It supported up to 15,093 entities, covering buildings, deployables and all other objects. Memory use peaked at 2,972 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Rust for down syndromes?
Rust network protocol 2635 and build 167398 on Linux is what Rust for down syndromes runs. To join, your game must use the same protocol; Steam handles the update for you.
Does Rust for down syndromes stay online, and is it up right now?
At the time of this update, Rust for down syndromes is live. About 3 days 8 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 3 October 2026.
Getting on
How do you get onto Rust for down syndromes?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 157.85.85.105:24659.