Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
67,310 players on Rust servers right now 11,773 servers online 3,523 with players on 192 fresh wipes in the last three hours A Sharkbite test server: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

A Sharkbite test server

Key points

  • 0 of 25 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,318, the top 69% of all ranked servers.
  • The current map has been up 21d 1h, since Thursday 8 October, 10:49 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 25 players

0/ 25players now 0% full
07-day averagepeak –
#15,318ranktop 69%
21d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on A Sharkbite test server

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,318 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
162 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
74 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
22 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on A Sharkbite test server?

At their busiest, its recent wipes averaged 0 players. Peak population on the latest wipe came 0 hours after it.

On what timetable does A Sharkbite test server wipe?

Too few wipes are recorded for A Sharkbite test server to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 21 days 1 hours.

Tags and categories

Which Rust Live Stats filters and lists does A Sharkbite test server show up in?

The Rust Live Stats lists that include A Sharkbite test server are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on A Sharkbite test server?

gmrust (Game mode): Standard survival, in the Rust style; mp25 (Max players): 25 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list A Sharkbite test server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on A Sharkbite test server?

0 of A Sharkbite test server's 25 slots are filled right now. The seven-day average for this server is 0 players.

How does A Sharkbite test server compare with other Rust servers in the rankings?

On player hours for the past seven days, A Sharkbite test server sits at #15,318, inside the top 69% of ranked servers.

Rules and settings

Which settings and rules are in force on A Sharkbite test server?

Nothing in the name of A Sharkbite test server states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on A Sharkbite test server?

A procedural map of 3,600 with seed 50000, generated by the game, runs on A Sharkbite test server. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

Server details

Which region is A Sharkbite test server hosted in?

There is no region from A Sharkbite test server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 157.85.85.10:22459.

Is performance on A Sharkbite test server steady?

Server fps averaged 124 over the last 48 hours, with a low of 89. It supported up to 69,462 entities, covering buildings, deployables and all other objects. Memory use peaked at 4,330 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is A Sharkbite test server on?

A Sharkbite test server operates on Linux with Rust network protocol 2635 and build 167231. Joining requires the same protocol on your game; Steam takes care of updating it.

Does A Sharkbite test server stay online, and is it up right now?

At the time of this update, A Sharkbite test server is live. The uptime it reports puts the last restart at about 2 days 22 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 4 October 2026.

Connecting

How do you get onto A Sharkbite test server?

Enter client.connect 157.85.85.10:22459 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp25
Max players 25 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs167231
Build The game build is 167231.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.