The count
LiveLive coverage · Rust server
A Sharkbite test server
Key points
- 0 of 25 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,318, the top 69% of all ranked servers.
- The current map has been up 21d 1h, since Thursday 8 October, 10:49 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on A Sharkbite test server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,318 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Thursday 8 October 2026, 10:12 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on A Sharkbite test server?
At their busiest, its recent wipes averaged 0 players. Peak population on the latest wipe came 0 hours after it.
On what timetable does A Sharkbite test server wipe?
Too few wipes are recorded for A Sharkbite test server to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 21 days 1 hours.
Tags and categories
Which Rust Live Stats filters and lists does A Sharkbite test server show up in?
The Rust Live Stats lists that include A Sharkbite test server are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on A Sharkbite test server?
gmrust (Game mode): Standard survival, in the Rust style; mp25 (Max players): 25 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list A Sharkbite test server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on A Sharkbite test server?
0 of A Sharkbite test server's 25 slots are filled right now. The seven-day average for this server is 0 players.
How does A Sharkbite test server compare with other Rust servers in the rankings?
On player hours for the past seven days, A Sharkbite test server sits at #15,318, inside the top 69% of ranked servers.
Rules and settings
Which settings and rules are in force on A Sharkbite test server?
Nothing in the name of A Sharkbite test server states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on A Sharkbite test server?
A procedural map of 3,600 with seed 50000, generated by the game, runs on A Sharkbite test server. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.
Server details
Which region is A Sharkbite test server hosted in?
There is no region from A Sharkbite test server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 157.85.85.10:22459.
Is performance on A Sharkbite test server steady?
Server fps averaged 124 over the last 48 hours, with a low of 89. It supported up to 69,462 entities, covering buildings, deployables and all other objects. Memory use peaked at 4,330 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is A Sharkbite test server on?
A Sharkbite test server operates on Linux with Rust network protocol 2635 and build 167231. Joining requires the same protocol on your game; Steam takes care of updating it.
Does A Sharkbite test server stay online, and is it up right now?
At the time of this update, A Sharkbite test server is live. The uptime it reports puts the last restart at about 2 days 22 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 4 October 2026.
Connecting
How do you get onto A Sharkbite test server?
Enter client.connect 157.85.85.10:22459 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.