The count
LiveLive coverage · Rust server
Testserver
Key points
- 0 of 1 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #12,049, the top 54% of all ranked servers.
- The current map has been up 7d 5h, since Tuesday 20 October, 14:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Testserver
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,049 today
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Tuesday 20 October 2026, 14:50 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 1 October 2026, 15:21 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 19 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Testserver?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. In 0% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 1 when it did not hold.
On what timetable does Testserver wipe?
The record holds too few of Testserver's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 7 days 5 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does Testserver show up in?
These are the Rust Live Stats lists Testserver fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags listed for Testserver signify?
gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list Testserver publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Testserver right now?
0 of Testserver's 1 slots are filled right now. The seven-day average is 0 players, with a peak of 1.
How does Testserver compare with other Rust servers in the rankings?
Player hours over seven days put Testserver at #12,049, in the top 54% of all ranked servers.
Map and rules
Which settings and rules are in force on Testserver?
Nothing in the name of Testserver states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Testserver?
Size 1,500, seed 50000: that is the procedural map the game generates for Testserver. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Where does Testserver sit geographically?
There is no region from Testserver. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 157.85.85.43:23120 is its address.
How well does Testserver perform?
It never went below 217 server fps in the last 48 hours, averaging 237. Buildings, deployables and everything else in the world added up to a maximum of 8,464 entities. Memory use peaked at 3,369 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Testserver?
Testserver operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Testserver stay online, and is it up right now?
At the time of this update, Testserver is live. Based on the uptime it reports, the last restart was about 4 days 9 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 1 October 2026.
How to join
What is the way to connect to Testserver?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 157.85.85.43:23120.