The count
LiveLive coverage · Rust server
Trio weekly The Snail Wills IT!
Key points
- 0 of 75 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #9,119, the top 41% of all ranked servers.
- The current map has been up 4d 5h, since Saturday 24 October, 20:14 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Trio weekly The Snail Wills IT!
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,119 today
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 24 October 2026, 20:14 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 4 October 2026, 03:36 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 20.7 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Friday 2 October 2026, 18:24 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 1.4 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Tuesday 29 September 2026, 03:45 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 3.6 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Thursday 24 September 2026, 18:08 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 4.4 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Thursday 17 September 2026, 18:08 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Trio weekly The Snail Wills IT!?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. On those occasions it fell below half by day 1.
How often does Trio weekly The Snail Wills IT! wipe, and at what times?
Wipes on Trio weekly The Snail Wills IT! come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 4 days 5 hours.
Lists and tags
Which Rust Live Stats filters and lists does Trio weekly The Snail Wills IT! show up in?
On Rust Live Stats, Trio weekly The Snail Wills IT! is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the tags listed for Trio weekly The Snail Wills IT! signify?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): The slot count is 75; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which Trio weekly The Snail Wills IT! publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How many players are on Trio weekly The Snail Wills IT! right now?
Live now: 0 players on Trio weekly The Snail Wills IT!, out of 75 slots. The seven-day average is 0 players, with a peak of 1. Peak hour over 48 hours: 05:00 UTC, at 1 players on average.
What position does Trio weekly The Snail Wills IT! hold among Rust servers?
Ranked by seven-day player hours, Trio weekly The Snail Wills IT! is #9,119, placing it in the top 41% of ranked servers.
Map and rules
Which settings and rules are in force on Trio weekly The Snail Wills IT!?
Nothing in the name of Trio weekly The Snail Wills IT! states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on Trio weekly The Snail Wills IT!?
A procedural map of 3,700 with seed 1255754510, generated by the game, runs on Trio weekly The Snail Wills IT!. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Which region is Trio weekly The Snail Wills IT! hosted in?
No region is published by Trio weekly The Snail Wills IT!. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 157.85.86.54:26974 is its address.
How well does Trio weekly The Snail Wills IT! perform?
It never went below 76 server fps in the last 48 hours, averaging 120. Entity count reached 74,682: buildings, deployables and the rest of the world. Up to 5,134 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is Trio weekly The Snail Wills IT! on?
The setup on Trio weekly The Snail Wills IT! is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Trio weekly The Snail Wills IT!, and is it online at the moment?
At the time of this update, Trio weekly The Snail Wills IT! is live. The uptime it reports puts the last restart at about 4 days 3 hours ago. It was online for 101 of 168 hours in the last 7 full days, or 60% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to Trio weekly The Snail Wills IT!?
Enter client.connect 157.85.86.54:26974 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.