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36,787 players on Rust servers right now 11,611 servers online 2,913 with players on 75 fresh wipes in the last three hours Pirate's Haven | Nassau | PvE | RP: 0 players on now Updated every five minutes

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Pirate's Haven | Nassau | PvE | RP

Key points

  • 0 of 75 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,339, the top 69% of all ranked servers.
  • The current map has been up 27d 7h, since Thursday 1 October, 23:15 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 75 players

0/ 75players now 0% full
07-day averagepeak –
#15,339ranktop 69%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Pirate's Haven | Nassau | PvE | RP

Players

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,339 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
3 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
72 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
100 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
35 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
7 / 1000

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Pirate's Haven | Nassau | PvE | RP?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. In 100% of recent wipes, population held above half the peak right through to the next wipe.

On what timetable does Pirate's Haven | Nassau | PvE | RP wipe?

Pirate's Haven | Nassau | PvE | RP's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 27 days 7 hours.

Tags and filters

Which Rust Live Stats filters and lists does Pirate's Haven | Nassau | PvE | RP show up in?

The Rust Live Stats lists that include Pirate's Haven | Nassau | PvE | RP are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on Pirate's Haven | Nassau | PvE | RP?

These are the tags Pirate's Haven | Nassau | PvE | RP makes public: gmrust (Game mode): Standard survival, in the Rust style; mp75 (Max players): The slot count is 75; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is Pirate's Haven | Nassau | PvE | RP at the moment?

Live now: 0 players on Pirate's Haven | Nassau | PvE | RP, out of 75 slots. Averaged over seven days: 0 players.

Where does Pirate's Haven | Nassau | PvE | RP sit in the server rankings?

Player hours over seven days put Pirate's Haven | Nassau | PvE | RP at #15,339, in the top 69% of all ranked servers.

Map and rules

What rules does Pirate's Haven | Nassau | PvE | RP enforce, and which settings does it use?

No gather rate appears in the name Pirate's Haven | Nassau | PvE | RP. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Pirate's Haven | Nassau | PvE | RP?

A procedural map of 1,500 with seed 50000, generated by the game, runs on Pirate's Haven | Nassau | PvE | RP. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

Where does Pirate's Haven | Nassau | PvE | RP sit geographically?

There is no region from Pirate's Haven | Nassau | PvE | RP. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 157.85.86.85:26063 is its address.

What is performance like on Pirate's Haven | Nassau | PvE | RP?

Server fps averaged 237 over the last 48 hours, with a low of 223. It supported up to 8,181 entities, covering buildings, deployables and all other objects. Up to 2,899 MB of memory was used. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on Pirate's Haven | Nassau | PvE | RP?

The setup on Pirate's Haven | Nassau | PvE | RP is Rust network protocol 2635 and build 167781 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Does Pirate's Haven | Nassau | PvE | RP stay online, and is it up right now?

Pirate's Haven | Nassau | PvE | RP is up and running at this moment. About 5 days 10 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 28 September 2026, Rust Live Stats saw it for the first time.

How to join

What is the way to connect to Pirate's Haven | Nassau | PvE | RP?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 157.85.86.85:26063.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp75
Max players The slot count is 75.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.