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61,286 players on Rust servers right now 11,755 servers online 3,487 with players on 126 fresh wipes in the last three hours ViperVille: 0 players on now Updated every five minutes

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ViperVille

Key points

  • 0 of 40 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #8,808, the top 40% of all ranked servers.
  • The current map has been up 26d 4h, since Thursday 1 October, 18:43 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak 2
#8,808ranktop 40%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on ViperVille

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #8,808 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.1 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first

Force wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
5.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
76 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 113 on average
81 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
81 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
17 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at ViperVille?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 23 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does ViperVille wipe?

Too few wipes are recorded for ViperVille to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 26 days 4 hours have passed since this world was generated.

Tags and categories

Where does ViperVille appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists ViperVille fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What meaning do the tags on ViperVille carry?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which ViperVille publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on ViperVille right now?

0 of ViperVille's 40 slots are filled right now. Averaged across seven days, 0 players; the peak was 2.

Where does ViperVille sit in the server rankings?

On player hours for the past seven days, ViperVille sits at #8,808, inside the top 40% of ranked servers.

Map and rules

What settings and rules does ViperVille run?

The name ViperVille carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on ViperVille?

A procedural map of 3,000 with seed 50000, generated by the game, runs on ViperVille. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Which region is ViperVille hosted in?

There is no region from ViperVille. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 157.85.87.39:27082.

Is performance on ViperVille steady?

The average server fps was 156 over the last 48 hours; the lowest was 126. Buildings, deployables and everything else in the world added up to a maximum of 50,208 entities. The highest memory usage was 4,284 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on ViperVille?

The setup on ViperVille is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

Is ViperVille up now, and how steady is its uptime?

Right now ViperVille is online. Based on the uptime it reports, the last restart was about 29 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

How do you get onto ViperVille?

Enter client.connect 157.85.87.39:27082 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp40
Max players 40 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.