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43,295 players on Rust servers right now 11,622 servers online 2,981 with players on 139 fresh wipes in the last three hours テストサーバー: 1 players on now Updated every five minutes

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テストサーバー

Key points

  • 1 of 50 players are on now, 2% full.
  • Over the last seven days it averages 0 players, with a peak of 4.
  • It ranks #4,273, the top 19% of all ranked servers.
  • The current map has been up 15d 23h, since Wednesday 14 October, 07:09 UTC.
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moddedoxidepve

Live coverage

newest first · every post is a reading of this server

Now: 1 of 50 players

1/ 50players now 2% full
07-day averagepeak 4
#4,273ranktop 19%
15d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on テストサーバー

Players

AveragePeak
0123407:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040007:0016:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,273 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.

Wipes

newest first

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
halved by day 1
Lasted
5.6 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
6.5 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
held half
Lasted
2.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能
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54 / 200
QS『鱼山路』pve|耐玩|升级|突袭
EA · groups of 8+ · 37 on average
38 / 100
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼
EA · groups of 8+ · monthly · 34 on average
31 / 100
Japan Tokyo - Vanilla PvE|JP|Beginner
EA · groups of 16+ · 33 on average
30 / 100
Japan Tokyo - Chill PvE|JP
EA · groups of 16+ · 21 on average
16 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地
EA · groups of 8+ · monthly · 20 on average
18 / 88

Quick answers

from the figures on this page

Wiping

What happens on wipe day at テストサーバー?

The average peak across its recent wipes is 3 players. Peak population on the latest wipe came 6 hours after it. In 33% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 1.

On what timetable does テストサーバー wipe?

No next wipe can be predicted for テストサーバー, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 15 days 23 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does テストサーバー show up in?

These are the Rust Live Stats lists テストサーバー fits: Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on テストサーバー carry?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded, which テストサーバー publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How many players are on テストサーバー right now?

1 of テストサーバー's 50 slots are filled right now. Peak over the past week: 4. Average: 0 players. The busiest hour in the past 48 was 08:00 UTC, averaging 3 players.

What position does テストサーバー hold among Rust servers?

Ranked by seven-day player hours, テストサーバー is #4,273, placing it in the top 19% of ranked servers.

Settings and map

Which settings and rules are in force on テストサーバー?

The name テストサーバー carries no gather rate. Eight players per group, which is the game's default. It runs pve, no fighting other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for テストサーバー?

A procedural map of 3,000 with seed 1, generated by the game, runs on テストサーバー. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

What location is テストサーバー in?

The name points to Asia even though テストサーバー publishes no region tag. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 157.85.88.112:29581 is its address.

How well does テストサーバー perform?

Server fps averaged 237 over the last 48 hours, with a low of 224. Entity count reached 67,517: buildings, deployables and the rest of the world. Memory use peaked at 7,640 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is テストサーバー on?

Rust network protocol 2635 and build 168909 on Linux is what テストサーバー runs. Steam updates it for you, but your game needs the same protocol to join.

Does テストサーバー stay online, and is it up right now?

テストサーバー is up and running at this moment. The uptime it reports puts the last restart at about 10 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to テストサーバー?

Enter client.connect 157.85.88.112:29581 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/uk2Bfmnea.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Gameplay

^p
PvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.