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46,616 players on Rust servers right now 11,649 servers online 3,134 with players on 110 fresh wipes in the last three hours Mark Test Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Mark Test Server

Offline Mark Test Server is not on the server list right now. The figures below are from when it was last seen, 15h ago.

Key points

  • 0 of 1 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #9,479, the top 43% of all ranked servers.
  • The current map has been up 12d 23h, since Friday 16 October, 09:36 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak 1
#9,479ranktop 43%
12d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Mark Test Server

Players

AveragePeak
00.250.50.75109:0015:0022:0004:0011:0017:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040009:0015:0022:0004:0011:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,479 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.9 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 7

The first 48 hours of its last wipes

Fri 16 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 7
Lasted
8.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
106 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
163 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
50 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
22 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Mark Test Server?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 1 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 7.

How often does Mark Test Server wipe, and at what times?

Mark Test Server's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 12 days 23 hours.

Lists and tags

Where does Mark Test Server appear in Rust Live Stats lists and filters?

On Rust Live Stats, Mark Test Server is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags listed for Mark Test Server signify?

These are the tags Mark Test Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on Mark Test Server right now?

Last seen 15 hours ago, Mark Test Server is offline right now. The seven-day average is 0 players, with a peak of 1. The busiest hour in the past 48 was 14:00 UTC, averaging 1 players.

What position does Mark Test Server hold among Rust servers?

Player hours over seven days put Mark Test Server at #9,479, in the top 43% of all ranked servers.

Map and rules

What settings and rules does Mark Test Server run?

Nothing in the name of Mark Test Server states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on Mark Test Server?

Size 3,000, seed 50000: that is the procedural map the game generates for Mark Test Server. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

Where does Mark Test Server sit geographically?

There is no region from Mark Test Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 157.85.88.135:20387 is its address.

What is performance like on Mark Test Server?

Server fps averaged 239 over the last 48 hours, with a low of 233. Entity count reached 48,895: buildings, deployables and the rest of the world. Up to 3,178 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Mark Test Server?

Rust network protocol 2635 and build 168909 on Linux is what Mark Test Server runs. To join, your game must use the same protocol; Steam handles the update for you.

Is Mark Test Server up now, and how steady is its uptime?

As of now, Mark Test Server is offline; the last sighting was 15 hours ago. The uptime it reports puts the last restart at about 32 hours ago. It was online for 162 of 168 hours in the last 7 full days, or 96% of the time. Rust Live Stats has tracked it since 7 October 2026.

How to join

How do you get onto Mark Test Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 157.85.88.135:20387.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp1
Max players The slot count is 1.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.