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102,212 players on Rust servers right now 11,898 servers online 3,932 with players on 403 fresh wipes in the last three hours SDFC: 0 players on now Updated every five minutes

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SDFC

Key points

  • 0 of 40 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #9,469, the top 42% of all ranked servers.
  • The current map has been up 5d 17h, since Friday 23 October, 23:50 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak 2
#9,469ranktop 42%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on SDFC

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,469 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

11.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 10

The first 48 hours of its last wipes

Fri 23 OctThu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Force wipe peaks at 4 players

Peak
4
Crowd
halved by day 10
Lasted
22 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
1.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
151 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
96 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 88 on average
234 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
348 / 350

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at SDFC?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 10.

On what timetable does SDFC wipe?

No next wipe can be predicted for SDFC, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 5 days 17 hours have passed since this world was generated.

Lists and tags

Where does SDFC appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists SDFC fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

What meaning do the tags on SDFC carry?

These are the tags SDFC makes public: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

What is the current population on SDFC?

SDFC is carrying 0 players at the moment, with 40 slots in total. Peak over the past week: 2. Average: 0 players. Peak hour over 48 hours: 04:00 UTC, at 1 players on average.

What position does SDFC hold among Rust servers?

Player hours over seven days put SDFC at #9,469, in the top 42% of all ranked servers.

Settings and map

What rules does SDFC enforce, and which settings does it use?

No gather rate appears in the name SDFC. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is in use on SDFC?

Size 3,500, seed 936351419: that is the procedural map the game generates for SDFC. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

Where does SDFC sit geographically?

Nothing on SDFC states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 157.85.92.206:24131 is its address.

Is performance on SDFC steady?

The average server fps was 122 over the last 48 hours; the lowest was 91. Buildings, deployables and everything else in the world added up to a maximum of 74,196 entities. Memory use peaked at 4,557 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is SDFC on?

Rust network protocol 2635 and build 168909 on Linux is what SDFC runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is SDFC, and is it online at the moment?

At the time of this update, SDFC is live. About 3 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 29 September 2026.

Getting on

What is the way to connect to SDFC?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 157.85.92.206:24131.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.