The count
LiveLive coverage · Rust server
SDFC
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #9,469, the top 42% of all ranked servers.
- The current map has been up 5d 17h, since Friday 23 October, 23:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on SDFC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,469 today
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 23 October 2026, 23:50 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 4 players
Thursday 1 October 2026, 23:07 UTC FW
- Peak
- 4
- Crowd
- halved by day 10
- Lasted
- 22 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Wednesday 30 September 2026, 19:51 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at SDFC?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 10.
On what timetable does SDFC wipe?
No next wipe can be predicted for SDFC, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 5 days 17 hours have passed since this world was generated.
Lists and tags
Where does SDFC appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists SDFC fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.
What meaning do the tags on SDFC carry?
These are the tags SDFC makes public: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on SDFC?
SDFC is carrying 0 players at the moment, with 40 slots in total. Peak over the past week: 2. Average: 0 players. Peak hour over 48 hours: 04:00 UTC, at 1 players on average.
What position does SDFC hold among Rust servers?
Player hours over seven days put SDFC at #9,469, in the top 42% of all ranked servers.
Settings and map
What rules does SDFC enforce, and which settings does it use?
No gather rate appears in the name SDFC. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is in use on SDFC?
Size 3,500, seed 936351419: that is the procedural map the game generates for SDFC. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
Where does SDFC sit geographically?
Nothing on SDFC states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 157.85.92.206:24131 is its address.
Is performance on SDFC steady?
The average server fps was 122 over the last 48 hours; the lowest was 91. Buildings, deployables and everything else in the world added up to a maximum of 74,196 entities. Memory use peaked at 4,557 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is SDFC on?
Rust network protocol 2635 and build 168909 on Linux is what SDFC runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is SDFC, and is it online at the moment?
At the time of this update, SDFC is live. About 3 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 29 September 2026.
Getting on
What is the way to connect to SDFC?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 157.85.92.206:24131.