The count
LiveLive coverage · Rust server
velocity test
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #4,331, the top 19% of all ranked servers.
- The current map has been up 3d 11h, since Sunday 25 October, 12:33 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on velocity test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,331 today
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Sunday 25 October 2026, 12:33 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 2 players
Saturday 3 October 2026, 23:59 UTC
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 21.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at velocity test?
Recent wipes on this server averaged a peak of 2 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 1.
On what timetable does velocity test wipe?
Too few wipes are recorded for velocity test to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 3 days 11 hours.
Tags and filters
Where does velocity test appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include velocity test are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the tags listed for velocity test signify?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which velocity test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on velocity test?
0 of velocity test's 10 slots are filled right now. Peak over the past week: 2. Average: 0 players. The busiest hour in the past 48 was 16:00 UTC, averaging 1 players.
Where does velocity test sit in the server rankings?
Ranked by seven-day player hours, velocity test is #4,331, placing it in the top 19% of ranked servers.
Map and rules
Which settings and rules are in force on velocity test?
Nothing in the name of velocity test states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is off.
Can you tell me the map for velocity test?
A procedural map of 1,500 with seed 50000, generated by the game, runs on velocity test. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
What location is velocity test in?
Nothing on velocity test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 157.85.95.152:20000.
Is performance on velocity test steady?
It never went below 220 server fps in the last 48 hours, averaging 237. Entity count reached 10,227: buildings, deployables and the rest of the world. Up to 2,553 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is velocity test on?
The setup on velocity test is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Does velocity test stay online, and is it up right now?
Right now velocity test is online. The uptime it reports puts the last restart at about 43 hours ago. It was online for 144 of 168 hours in the last 7 full days, or 86% of the time. Rust Live Stats has tracked it since 13 September 2026.
Getting on
How do you get onto velocity test?
Enter client.connect 157.85.95.152:20000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.