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50,841 players on Rust servers right now 11,736 servers online 3,279 with players on 118 fresh wipes in the last three hours velocity test: 0 players on now Updated every five minutes

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velocity test

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #4,331, the top 19% of all ranked servers.
  • The current map has been up 3d 11h, since Sunday 25 October, 12:33 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 2
#4,331ranktop 19%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on velocity test

Players

AveragePeak
00.511.5201:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,331 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

21.5 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sun 25 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 1
Lasted
21.5 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
45 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
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RustSpain.com | EU Main
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9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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6 / 1000

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at velocity test?

Recent wipes on this server averaged a peak of 2 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 1.

On what timetable does velocity test wipe?

Too few wipes are recorded for velocity test to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 3 days 11 hours.

Tags and filters

Where does velocity test appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include velocity test are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the tags listed for velocity test signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which velocity test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on velocity test?

0 of velocity test's 10 slots are filled right now. Peak over the past week: 2. Average: 0 players. The busiest hour in the past 48 was 16:00 UTC, averaging 1 players.

Where does velocity test sit in the server rankings?

Ranked by seven-day player hours, velocity test is #4,331, placing it in the top 19% of ranked servers.

Map and rules

Which settings and rules are in force on velocity test?

Nothing in the name of velocity test states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is off.

Can you tell me the map for velocity test?

A procedural map of 1,500 with seed 50000, generated by the game, runs on velocity test. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

What location is velocity test in?

Nothing on velocity test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 157.85.95.152:20000.

Is performance on velocity test steady?

It never went below 220 server fps in the last 48 hours, averaging 237. Entity count reached 10,227: buildings, deployables and the rest of the world. Up to 2,553 MB of memory was used. Players experience lag when fps is low and the entity count climbs.

What Rust version is velocity test on?

The setup on velocity test is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

Does velocity test stay online, and is it up right now?

Right now velocity test is online. The uptime it reports puts the last restart at about 43 hours ago. It was online for 144 of 168 hours in the last 7 full days, or 86% of the time. Rust Live Stats has tracked it since 13 September 2026.

Getting on

How do you get onto velocity test?

Enter client.connect 157.85.95.152:20000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.