The count
LiveLive coverage · Rust server
A Shockbyte Rust Server
Key points
- 0 of 9 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #6,302, the top 28% of all ranked servers.
- The current map has been up 1d 18h, since Tuesday 27 October, 18:43 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on A Shockbyte Rust Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,302 today
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Tuesday 27 October 2026, 15:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 25 October 2026, 07:06 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 23 October 2026, 13:29 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 19 October 2026, 11:28 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 15 October 2026, 17:04 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 3.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 30 September 2026, 14:29 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 15.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 30 September 2026, 06:51 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at A Shockbyte Rust Server?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. On those occasions it fell below half by day 1.
How often does A Shockbyte Rust Server wipe, and at what times?
Wipes on A Shockbyte Rust Server come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 42 hours have passed since this world was generated.
Tags and categories
Where does A Shockbyte Rust Server appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include A Shockbyte Rust Server are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.
How should you read the tags on A Shockbyte Rust Server?
gmrust (Game mode): The game mode is standard Rust survival; mp9 (Max players): 9 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list A Shockbyte Rust Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How many players are on A Shockbyte Rust Server right now?
0 of A Shockbyte Rust Server's 9 slots are filled right now. Peak over the past week: 1. Average: 0 players. Peak hour over 48 hours: 16:00 UTC, at 1 players on average.
Where does A Shockbyte Rust Server sit in the server rankings?
Player hours over seven days put A Shockbyte Rust Server at #6,302, in the top 28% of all ranked servers.
Settings and map
What rules does A Shockbyte Rust Server enforce, and which settings does it use?
The name A Shockbyte Rust Server carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on A Shockbyte Rust Server?
Size 2,500, seed 311026: that is the procedural map the game generates for A Shockbyte Rust Server. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Which region is A Shockbyte Rust Server hosted in?
Nothing on A Shockbyte Rust Server states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 157.85.95.40:27837 is its address.
What is performance like on A Shockbyte Rust Server?
Server fps averaged 221 over the last 48 hours, with a low of 141. Buildings, deployables and everything else in the world added up to a maximum of 30,445 entities. Up to 3,219 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is A Shockbyte Rust Server on?
The setup on A Shockbyte Rust Server is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Is A Shockbyte Rust Server up now, and how steady is its uptime?
Right now A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 40 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 29 September 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto A Shockbyte Rust Server?
Enter client.connect 157.85.95.40:27837 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.