The count
LiveLive coverage · Rust server
LinuxGSM
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,373, the top 69% of all ranked servers.
- The current map has been up 11d 22h, since Friday 16 October, 20:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on LinuxGSM
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,373 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does LinuxGSM wipe, and at what times?
Too few wipes are recorded for LinuxGSM to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 11 days 22 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does LinuxGSM show up in?
On Rust Live Stats, LinuxGSM is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on LinuxGSM?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which LinuxGSM publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on LinuxGSM right now?
LinuxGSM is carrying 0 players at the moment, with 50 slots in total. Across the past week the average was 0 players.
How does LinuxGSM compare with other Rust servers in the rankings?
Ranked by seven-day player hours, LinuxGSM is #15,373, placing it in the top 69% of ranked servers.
Map and rules
What rules does LinuxGSM enforce, and which settings does it use?
No gather rate appears in the name LinuxGSM. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is off: Valve's anti-cheat.
Can you tell me the map for LinuxGSM?
A procedural map of 5,000 with seed 878195062, generated by the game, runs on LinuxGSM. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Where does LinuxGSM sit geographically?
There is no region from LinuxGSM. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 158.160.219.95:28015.
Is performance on LinuxGSM steady?
Server fps averaged 47 over the last 48 hours, with a low of 30. It supported up to 153,159 entities, covering buildings, deployables and all other objects. Memory use peaked at 7,396 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on LinuxGSM?
The setup on LinuxGSM is Rust network protocol 2634 and build 167781 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Is LinuxGSM up now, and how steady is its uptime?
Right now LinuxGSM is online. The uptime it reports puts the last restart at about 11 days 19 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 16 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto LinuxGSM?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 158.160.219.95:28015.
