The count
Live coverage · Rust server
RustSkinLab Content Studio
Offline RustSkinLab Content Studio is not on the server list right now. The figures below are from when it was last seen, 13d ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,191, the top 70% of all ranked servers.
- The current map has been up 26d 21h, since Thursday 1 October, 23:16 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RustSkinLab Content Studio
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,191 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does RustSkinLab Content Studio wipe, and at what times?
Too few wipes are recorded for RustSkinLab Content Studio to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 26 days 21 hours.
Tags and categories
Which Rust Live Stats filters and lists does RustSkinLab Content Studio show up in?
On Rust Live Stats, RustSkinLab Content Studio is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustSkinLab Content Studio?
gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): The slot count is 2; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list RustSkinLab Content Studio publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on RustSkinLab Content Studio right now?
Last seen 13 days 21 hours ago, RustSkinLab Content Studio is offline right now.
Where does RustSkinLab Content Studio sit in the server rankings?
On player hours for the past seven days, RustSkinLab Content Studio sits at #15,191, inside the top 70% of ranked servers.
Settings and map
Which settings and rules are in force on RustSkinLab Content Studio?
Nothing in the name of RustSkinLab Content Studio states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on RustSkinLab Content Studio?
RustSkinLab Content Studio uses a procedural map, which the game generates.
About the server
Which region is RustSkinLab Content Studio hosted in?
There is no region from RustSkinLab Content Studio. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 159.26.105.141:28025.
What version of Rust is running on RustSkinLab Content Studio?
RustSkinLab Content Studio operates on Windows with Rust network protocol 2634 and build 166494. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is RustSkinLab Content Studio, and is it online at the moment?
As of now, RustSkinLab Content Studio is offline; the last sighting was 13 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 14 October 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to RustSkinLab Content Studio?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 159.26.105.141:28025.