Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
39,491 players on Rust servers right now 11,618 servers online 2,997 with players on 102 fresh wipes in the last three hours Build System Dev: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Build System Dev

Offline Build System Dev is not on the server list right now. The figures below are from when it was last seen, 24d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,887, the top 61% of all ranked servers.
  • The current map has been up 24d 7h, since Saturday 3 October, 23:38 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#13,887ranktop 61%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Build System Dev

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,887 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
40 / 999
77 / 999
85 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 34 on average
110 / 400
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 23 on average
18 / 100

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Build System Dev?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does Build System Dev wipe, and at what times?

Too few wipes are recorded for Build System Dev to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 24 days 7 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does Build System Dev show up in?

On Rust Live Stats, Build System Dev is listed under Modded Rust servers live now and Rust build and creative servers: live list. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Build System Dev?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which Build System Dev publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How full is Build System Dev at the moment?

Build System Dev reads offline at the moment; the last sighting was 24 days 6 hours ago.

What position does Build System Dev hold among Rust servers?

Player hours over seven days put Build System Dev at #13,887, in the top 61% of all ranked servers.

Map and rules

Which settings and rules are in force on Build System Dev?

No gather rate appears in the name Build System Dev. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Which map is live on Build System Dev?

A procedural map, generated by the game, runs on Build System Dev.

About the server

What location is Build System Dev in?

Nothing on Build System Dev states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 159.26.105.78:28015.

What Rust version is Build System Dev on?

Build System Dev operates on Windows with Rust network protocol 2634 and build 166652. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Build System Dev, and is it online at the moment?

As of now, Build System Dev is offline; the last sighting was 24 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 1 October 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to Build System Dev?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 159.26.105.78:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.