The count
Live coverage · Rust server
RustSkinLab Content Studio
Offline RustSkinLab Content Studio is not on the server list right now. The figures below are from when it was last seen, 27d ago.
Key points
- 1 of 2 players are on at the last check, 50% full.
- Over the last seven days it averages 0 players.
- It ranks #13,835, the top 60% of all ranked servers.
- The current map has been up 27d 4h, since Thursday 1 October, 23:16 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RustSkinLab Content Studio
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,835 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does RustSkinLab Content Studio wipe?
Too few wipes are recorded for RustSkinLab Content Studio to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 27 days 4 hours.
Tags and filters
Where does RustSkinLab Content Studio appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists RustSkinLab Content Studio fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on RustSkinLab Content Studio carry?
These are the tags RustSkinLab Content Studio makes public: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on RustSkinLab Content Studio right now?
RustSkinLab Content Studio reads offline at the moment; the last sighting was 27 days ago.
What position does RustSkinLab Content Studio hold among Rust servers?
Ranked by seven-day player hours, RustSkinLab Content Studio is #13,835, placing it in the top 60% of ranked servers.
Settings and map
What rules does RustSkinLab Content Studio enforce, and which settings does it use?
The name RustSkinLab Content Studio carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on RustSkinLab Content Studio?
A procedural map, generated by the game, runs on RustSkinLab Content Studio.
About the server
Where does RustSkinLab Content Studio sit geographically?
No region is published by RustSkinLab Content Studio. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 159.26.112.24:28025.
What version of Rust is running on RustSkinLab Content Studio?
Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is RustSkinLab Content Studio, and is it online at the moment?
As of now, RustSkinLab Content Studio is offline; the last sighting was 27 days ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 1 October 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to RustSkinLab Content Studio?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 159.26.112.24:28025.