The count
Live coverage · Rust server
RustSkinLab Content Studio
Offline RustSkinLab Content Studio is not on the server list right now. The figures below are from when it was last seen, 26d ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,921, the top 70% of all ranked servers.
- The current map has been up 27d 1h, since Thursday 1 October, 23:16 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RustSkinLab Content Studio
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,921 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does RustSkinLab Content Studio wipe?
Too few wipes are recorded for RustSkinLab Content Studio to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 27 days 1 hours have passed since this world was generated.
Tags and filters
Where does RustSkinLab Content Studio appear in Rust Live Stats lists and filters?
On Rust Live Stats, RustSkinLab Content Studio is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustSkinLab Content Studio?
These are the tags RustSkinLab Content Studio makes public: gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on RustSkinLab Content Studio?
RustSkinLab Content Studio reads offline at the moment; the last sighting was 26 days 6 hours ago.
Where does RustSkinLab Content Studio sit in the server rankings?
Player hours over seven days put RustSkinLab Content Studio at #15,921, in the top 70% of all ranked servers.
Settings and map
What rules does RustSkinLab Content Studio enforce, and which settings does it use?
Nothing in the name of RustSkinLab Content Studio states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is live on RustSkinLab Content Studio?
The map on RustSkinLab Content Studio is procedural, made by the game itself.
About the server
Where does RustSkinLab Content Studio sit geographically?
No region is published by RustSkinLab Content Studio. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 159.26.112.38:28025 is its address.
What Rust version is RustSkinLab Content Studio on?
The setup on RustSkinLab Content Studio is Rust network protocol 2634 and build 166494 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is RustSkinLab Content Studio, and is it online at the moment?
At the time of this update, RustSkinLab Content Studio is down, last seen 26 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 2 October 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to RustSkinLab Content Studio?
Enter client.connect 159.26.112.38:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.