The count
LiveLive coverage · Rust server
RustServer_22027
Key points
- 0 of 70 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #9,812, the top 44% of all ranked servers.
- The current map has been up 1d 1h, since Wednesday 28 October, 14:42 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RustServer_22027
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,812 today
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 14:42 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe: no peak counted yet
Tuesday 27 October 2026, 22:56 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Wipe
Wipe: no peak counted yet
Tuesday 27 October 2026, 16:31 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 14 October 2026, 14:25 UTC
- Peak
- 1
- Crowd
- halved by day 4
- Lasted
- 13.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 13 October 2026, 17:15 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 8 October 2026, 00:37 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 5.7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 6 October 2026, 04:18 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at RustServer_22027?
At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 2.5.
How often does RustServer_22027 wipe, and at what times?
RustServer_22027 wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 25 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does RustServer_22027 show up in?
These are the Rust Live Stats lists RustServer_22027 fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.
What meaning do the tags on RustServer_22027 carry?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp70 (Max players): 70 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which RustServer_22027 publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is RustServer_22027 at the moment?
RustServer_22027 is carrying 0 players at the moment, with 70 slots in total. Peak over the past week: 1. Average: 0 players. Between now and 48 hours back, 15:00 UTC drew the most players, 1 on average.
Where does RustServer_22027 sit in the server rankings?
Ranked by seven-day player hours, RustServer_22027 is #9,812, placing it in the top 44% of ranked servers.
Map and rules
What settings and rules does RustServer_22027 run?
The name RustServer_22027 carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on RustServer_22027?
A procedural map of 4,500 with seed 1337, generated by the game, runs on RustServer_22027. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.
About the server
Which region is RustServer_22027 hosted in?
There is no region from RustServer_22027. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 160.251.136.57:28015.
Is performance on RustServer_22027 steady?
Server fps averaged 129 over the last 48 hours, with a low of 60. Buildings, deployables and everything else in the world added up to a maximum of 123,348 entities. The highest memory usage was 4,237 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is RustServer_22027 on?
Rust network protocol 2635 and build 168909 on Linux is what RustServer_22027 runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is RustServer_22027, and is it online at the moment?
At the time of this update, RustServer_22027 is live. About 24 hours ago is when it last restarted, according to its uptime. It was online for 25 of 168 hours in the last 7 full days, or 15% of the time. On 5 October 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to RustServer_22027?
Enter client.connect 160.251.136.57:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.