The count
LiveLive coverage · Rust server
TJA4
Key points
- 0 of 150 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,270, the top 69% of all ranked servers.
- The current map has been up 147d 6h, since Friday 5 June, 01:30 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TJA4
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,270 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does TJA4 wipe, and at what times?
The record holds too few of TJA4's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 147 days 6 hours have passed since this world was generated.
Lists and tags
Where does TJA4 appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists TJA4 fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for TJA4 signify?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2627 (Protocol): Join only if your game is on protocol 2627; cs153611 (Build): Build: 153611; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded, which TJA4 publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How many players are on TJA4 right now?
0 of TJA4's 150 slots are filled right now. Across the past week the average was 0 players.
How does TJA4 compare with other Rust servers in the rankings?
Ranked by seven-day player hours, TJA4 is #15,270, placing it in the top 69% of ranked servers.
Settings and map
What settings and rules does TJA4 run?
The name TJA4 carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on TJA4?
TJA4 runs a game-generated procedural map: size 4,000, seed 10801. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.
About the server
Which region is TJA4 hosted in?
There is no region from TJA4. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 160.251.209.247:28015 is its address.
Is performance on TJA4 steady?
It never went below 66 server fps in the last 48 hours, averaging 84. Buildings, deployables and everything else in the world added up to a maximum of 101,897 entities. Up to 6,347 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What Rust version is TJA4 on?
TJA4 operates on Linux with Rust network protocol 2627 and build 153611. Steam updates it for you, but your game needs the same protocol to join.
Is TJA4 up now, and how steady is its uptime?
TJA4 is up and running at this moment. About 6 days 8 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to TJA4?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 160.251.209.247:28015.