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104,335 players on Rust servers right now 11,883 servers online 3,951 with players on 530 fresh wipes in the last three hours RustServer_14669: 0 players on now Updated every five minutes

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RustServer_14669

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,289, the top 69% of all ranked servers.
  • The current map has been up 18d 10h, since Sunday 11 October, 09:04 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,289ranktop 69%
18d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on RustServer_14669

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,289 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

9.6 daysusual gapbetween real wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Sun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Force wipe peaks at 3 players

Peak
3
Crowd
halved by day 3
Lasted
9.6 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
106 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
163 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
67 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 90 on average
206 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
345 / 350

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on RustServer_14669?

The average peak across its recent wipes is 3 players. Peak population on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 3.

How often does RustServer_14669 wipe, and at what times?

Too few wipes are recorded for RustServer_14669 to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 18 days 10 hours.

Tags and filters

Where does RustServer_14669 appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists RustServer_14669 fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on RustServer_14669?

These are the tags RustServer_14669 makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): Build: 166494; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is RustServer_14669 at the moment?

0 of RustServer_14669's 50 slots are filled right now. The seven-day average for this server is 0 players.

Where does RustServer_14669 sit in the server rankings?

Ranked by seven-day player hours, RustServer_14669 is #15,289, placing it in the top 69% of ranked servers.

Rules and settings

What rules does RustServer_14669 enforce, and which settings does it use?

The name RustServer_14669 carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for RustServer_14669?

A procedural map of 4,500 with seed 1337, generated by the game, runs on RustServer_14669. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

Which region is RustServer_14669 hosted in?

Nothing on RustServer_14669 states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 160.251.232.209:28015.

Is performance on RustServer_14669 steady?

The average server fps was 90 over the last 48 hours; the lowest was 63. Buildings, deployables and everything else in the world added up to a maximum of 121,086 entities. Up to 4,761 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on RustServer_14669?

Rust network protocol 2634 and build 166494 on Linux is what RustServer_14669 runs. Steam updates it for you, but your game needs the same protocol to join.

Does RustServer_14669 stay online, and is it up right now?

At the time of this update, RustServer_14669 is live. Based on the uptime it reports, the last restart was about 4 days ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What steps connect you to RustServer_14669?

Enter client.connect 160.251.232.209:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players The slot count is 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build Build: 166494.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.