The count
Live coverage · Rust server
test plugins
Offline test plugins is not on the server list right now. The figures below are from when it was last seen, 12d ago.
Key points
- 0 of 99 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,108, the top 70% of all ranked servers.
- The current map has been up 27d 0h, since Thursday 1 October, 21:57 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on test plugins
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,108 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does test plugins wipe, and at what times?
Too few wipes are recorded for test plugins to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days.
Tags and categories
Where does test plugins appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists test plugins fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on test plugins carry?
These are the tags test plugins makes public: gmrust (Game mode): The game mode is standard Rust survival; mp99 (Max players): The slot count is 99; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^x (Unknown flag): Facepunch leaves this flag undocumented. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on test plugins right now?
test plugins reads offline at the moment; the last sighting was 12 days 12 hours ago.
How does test plugins compare with other Rust servers in the rankings?
Player hours over seven days put test plugins at #15,108, in the top 70% of all ranked servers.
Rules and settings
What settings and rules does test plugins run?
The name test plugins carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is off.
About the server
What location is test plugins in?
Nothing on test plugins states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 161.248.62.37:28015.
What Rust version is test plugins on?
The setup on test plugins is Rust network protocol 2634 and build 166494 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is test plugins up now, and how steady is its uptime?
As of now, test plugins is offline; the last sighting was 12 days 12 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 16 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to test plugins?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 161.248.62.37:28015.