The count
LiveLive coverage · EA
[JPN] Apple Server | PvP | Vanilla | 2Weekly
Key points
- 1 of 50 players are on now, 2% full.
- Over the last seven days it averages 2 players, with a peak of 8.
- It ranks #2,068, the top 9% of all ranked servers, and #196 in EA.
- The current map has been up 12d 2h, since Friday 16 October, 08:11 UTC, on a biweekly schedule.
- The next wipe is expected Friday 30 October at 08:11 UTC, in 1d 21h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [JPN] Apple Server | PvP | Vanilla | 2Weekly
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,068 today
Rank
daily · 1 is bestTop 9% of all ranked servers, top 36% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 1d 21h
from its schedule tag
Next wipe Friday 30 October, 08:11 UTC, in 1d 21h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 21hFri 30 Oct, 08:11 UTC
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 15d 21hFri 13 Nov, 08:11 UTC
- 29d 21hFri 27 Nov, 08:11 UTC
- 36d 8hThu 3 Dec, 19:00 UTCFW
- 43d 21hFri 11 Dec, 08:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.
Wipes
newest firstThe current map
Wipe peaks at 12 players
Friday 16 October 2026, 08:11 UTC
- Peak
- 12
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 10 players
Friday 2 October 2026, 09:15 UTC
- Peak
- 10
- Crowd
- halved by day 5
- Lasted
- 14 days
- Players before
- 0
Wipe
Wipe peaks at 10 players
Thursday 17 September 2026, 14:19 UTC
- Peak
- 10
- Crowd
- halved by day 6
- Lasted
- 14.8 days
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on [JPN] Apple Server | PvP | Vanilla | 2Weekly?
At their busiest, its recent wipes averaged 11 players. The crowd on the latest wipe peaked 30 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 5.5 when it did not hold.
When does [JPN] Apple Server | PvP | Vanilla | 2Weekly wipe?
The prediction for [JPN] Apple Server | PvP | Vanilla | 2Weekly follows its tag, since the record holds too few wipes to confirm the schedule. Expect the next wipe on Friday 30 October at 08:11 UTC. This world dates from 12 days 2 hours. Its tags set out a wipe schedule of every two weeks.
Lists and tags
Where does [JPN] Apple Server | PvP | Vanilla | 2Weekly appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists [JPN] Apple Server | PvP | Vanilla | 2Weekly fits: Modded Rust servers live now. Under the filters Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks it appears on the server list.
What meaning do the tags on [JPN] Apple Server | PvP | Vanilla | 2Weekly carry?
These are the tags [JPN] Apple Server | PvP | Vanilla | 2Weekly makes public: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^b (Biweekly): The cycle is two weeks per wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; EA (East Asia): In the server browser it sits under East Asia. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on [JPN] Apple Server | PvP | Vanilla | 2Weekly right now?
[JPN] Apple Server | PvP | Vanilla | 2Weekly is carrying 1 players at the moment, with 50 slots in total. Peak over the past week: 8. Average: 2 players. The busiest hour in the past 48 was 09:00 UTC, averaging 5 players.
What position does [JPN] Apple Server | PvP | Vanilla | 2Weekly hold among Rust servers?
Asia places [JPN] Apple Server | PvP | Vanilla | 2Weekly at #196; overall it is #2,068, inside the top 9% of ranked servers, by seven-day player hours.
Settings and map
What rules does [JPN] Apple Server | PvP | Vanilla | 2Weekly enforce, and which settings does it use?
The name [JPN] Apple Server | PvP | Vanilla | 2Weekly carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on [JPN] Apple Server | PvP | Vanilla | 2Weekly?
Size 4,000, seed 1337: that is the procedural map the game generates for [JPN] Apple Server | PvP | Vanilla | 2Weekly. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.
About the server
Where does [JPN] Apple Server | PvP | Vanilla | 2Weekly sit geographically?
The EA tag on [JPN] Apple Server | PvP | Vanilla | 2Weekly lists it in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 162.43.93.9:28015 is its address.
How well does [JPN] Apple Server | PvP | Vanilla | 2Weekly perform?
The average server fps was 52 over the last 48 hours; the lowest was 30. Entity count reached 93,837: buildings, deployables and the rest of the world. Memory use peaked at 3,128 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is [JPN] Apple Server | PvP | Vanilla | 2Weekly on?
The setup on [JPN] Apple Server | PvP | Vanilla | 2Weekly is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Is [JPN] Apple Server | PvP | Vanilla | 2Weekly up now, and how steady is its uptime?
Right now [JPN] Apple Server | PvP | Vanilla | 2Weekly is online. About 10 hours ago is when it last restarted, according to its uptime. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to [JPN] Apple Server | PvP | Vanilla | 2Weekly?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 162.43.93.9:28015. You can find its website at https://www.ikkunn53.com/rust.