The count
Live coverage · Rust server
Test_2
Offline Test_2 is not on the server list right now. The figures below are from when it was last seen, 30d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,924, the top 71% of all ranked servers.
- The current map has been up 47d 0h, since Saturday 12 September, 20:44 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Test_2
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,924 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does Test_2 wipe?
Too few wipes are recorded for Test_2 to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 47 days.
Tags and filters
Where does Test_2 appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Test_2 fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on Test_2 carry?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Test_2 publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on Test_2?
Test_2 is not online at the moment, having last been seen 30 days 23 hours ago.
Where does Test_2 sit in the server rankings?
Player hours over seven days put Test_2 at #16,924, in the top 71% of all ranked servers.
Rules and settings
Which settings and rules are in force on Test_2?
Nothing in the name of Test_2 states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on Test_2?
The map on Test_2 is procedural, made by the game itself.
About the server
Which region is Test_2 hosted in?
There is no region from Test_2. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 163.123.33.233:28015.
What Rust version is Test_2 on?
Rust network protocol 2633 and build 165217 on Windows is what Test_2 runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Test_2, and is it online at the moment?
Test_2 is currently offline, with its last appearance 30 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto Test_2?
Enter client.connect 163.123.33.233:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.