The count
LiveLive coverage · Rust server
Hat's Plugin Development
Key points
- 0 of ? players are on now.
- Over the last seven days it averages 0 players.
- It ranks #15,400, the top 69% of all ranked servers.
- The current map has been up 23d 1h, since Sunday 4 October, 19:26 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Hat's Plugin Development
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,400 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does Hat's Plugin Development wipe?
The record holds too few of Hat's Plugin Development's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 23 days 1 hours.
Tags and categories
Which Rust Live Stats filters and lists does Hat's Plugin Development show up in?
These are the Rust Live Stats lists Hat's Plugin Development fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What meaning do the tags on Hat's Plugin Development carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp0 (Max players): Slots: 0; ts50 (Group limit): Team cap: 50; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Hat's Plugin Development publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is Hat's Plugin Development at the moment?
0 players are on Hat's Plugin Development at the moment. Averaged over seven days: 0 players.
How does Hat's Plugin Development compare with other Rust servers in the rankings?
On player hours for the past seven days, Hat's Plugin Development sits at #15,400, inside the top 69% of ranked servers.
Map and rules
What rules does Hat's Plugin Development enforce, and which settings does it use?
No gather rate appears in the name Hat's Plugin Development. The cap on a group is 50 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is off: Valve's anti-cheat.
Which map is in use on Hat's Plugin Development?
Hat's Plugin Development runs a game-generated procedural map: size 1,000, seed 1. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Which region is Hat's Plugin Development hosted in?
Nothing on Hat's Plugin Development states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 166.1.120.60:28039 is its address.
Is performance on Hat's Plugin Development steady?
It never went below 35 server fps in the last 48 hours, averaging 40. Entity count reached 4,221: buildings, deployables and the rest of the world. The highest memory usage was 1,122 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Hat's Plugin Development?
The setup on Hat's Plugin Development is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does Hat's Plugin Development stay online, and is it up right now?
At the time of this update, Hat's Plugin Development is live. About 24 hours ago is when it last restarted, according to its uptime. 144 of 144 hours were online in the last 6 full days, giving 100% uptime. Rust Live Stats has tracked it since 20 October 2026.
Connecting
How do you get onto Hat's Plugin Development?
Enter client.connect 166.1.120.60:28039 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.