Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
57,310 players on Rust servers right now 11,753 servers online 3,407 with players on 132 fresh wipes in the last three hours [TEST] Hillside mock main - not a real server: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

[TEST] Hillside mock main - not a real server

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,344, the top 69% of all ranked servers.
  • The current map has been up 13d 23h, since Wednesday 14 October, 23:33 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,344ranktop 69%
13d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on [TEST] Hillside mock main - not a real server

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,344 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
62 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
62 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
51 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
10 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at [TEST] Hillside mock main - not a real server?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

On what timetable does [TEST] Hillside mock main - not a real server wipe?

[TEST] Hillside mock main - not a real server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 13 days 23 hours.

Tags and categories

Which Rust Live Stats filters and lists does [TEST] Hillside mock main - not a real server show up in?

These are the Rust Live Stats lists [TEST] Hillside mock main - not a real server fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags listed for [TEST] Hillside mock main - not a real server signify?

These are the tags [TEST] Hillside mock main - not a real server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on [TEST] Hillside mock main - not a real server?

[TEST] Hillside mock main - not a real server is carrying 0 players at the moment, with 10 slots in total. The seven-day average for this server is 0 players.

Where does [TEST] Hillside mock main - not a real server sit in the server rankings?

On player hours for the past seven days, [TEST] Hillside mock main - not a real server sits at #15,344, inside the top 69% of ranked servers.

Rules and settings

Which settings and rules are in force on [TEST] Hillside mock main - not a real server?

The name [TEST] Hillside mock main - not a real server carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on [TEST] Hillside mock main - not a real server?

The map on [TEST] Hillside mock main - not a real server is procedural, made by the game itself.

Server details

Where does [TEST] Hillside mock main - not a real server sit geographically?

No region is published by [TEST] Hillside mock main - not a real server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 167.114.158.11:28210.

What Rust version is [TEST] Hillside mock main - not a real server on?

[TEST] Hillside mock main - not a real server operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Is [TEST] Hillside mock main - not a real server up now, and how steady is its uptime?

At the time of this update, [TEST] Hillside mock main - not a real server is live. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. Rust Live Stats has tracked it since 19 September 2026.

Getting on

How do you get onto [TEST] Hillside mock main - not a real server?

Enter client.connect 167.114.158.11:28210 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.