The count
Live coverage · Rust server
IKS[211 Devblog]
Offline IKS[211 Devblog] is not on the server list right now. The figures below are from when it was last seen, 11d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #12,917, the top 60% of all ranked servers.
- The current map has been up 14d 21h, since Monday 12 October, 21:51 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on IKS[211 Devblog]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,917 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does IKS[211 Devblog] wipe?
Too few wipes are recorded for IKS[211 Devblog] to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 14 days 21 hours have passed since this world was generated.
Tags and filters
Where does IKS[211 Devblog] appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include IKS[211 Devblog] are Modded Rust servers live now. You will find it on the server list under Type: Modded.
What meaning do the tags on IKS[211 Devblog] carry?
These are the tags IKS[211 Devblog] makes public: mp10 (Max players): The slot count is 10; v2164 (Protocol): The server runs protocol 2164, so match that version to join; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): Plugins or settings changes put this under Modded; hb68d7370 (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is IKS[211 Devblog] at the moment?
IKS[211 Devblog] is not online at the moment, having last been seen 11 days 8 hours ago.
What position does IKS[211 Devblog] hold among Rust servers?
Ranked by seven-day player hours, IKS[211 Devblog] is #12,917, placing it in the top 60% of ranked servers.
Settings and map
What settings and rules does IKS[211 Devblog] run?
No gather rate appears in the name IKS[211 Devblog]. It lists no limit on group size. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. VAC is off: Valve's anti-cheat.
Server facts
Where does IKS[211 Devblog] sit geographically?
Nothing on IKS[211 Devblog] states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 167.148.183.51:27015.
What Rust version is IKS[211 Devblog] on?
IKS[211 Devblog] operates on Windows with Rust network protocol 2164. Steam updates it for you, but your game needs the same protocol to join.
How reliable is IKS[211 Devblog], and is it online at the moment?
At the time of this update, IKS[211 Devblog] is down, last seen 11 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 16 October 2026.
Connecting
How do you get onto IKS[211 Devblog]?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 167.148.183.51:27015.