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73,164 players on Rust servers right now 11,801 servers online 3,682 with players on 113 fresh wipes in the last three hours Combat Local - Carbon Dev: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Combat Local - Carbon Dev

Offline Combat Local - Carbon Dev is not on the server list right now. The figures below are from when it was last seen, 2d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #13,089, the top 59% of all ranked servers.
  • The current map has been up 2d 3h, since Monday 26 October, 17:57 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
17-day averagepeak 1
#13,089ranktop 59%
2d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Combat Local - Carbon Dev

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,089 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
125 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
97 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
27 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
26 / 1000

Quick answers

from the figures on this page

Wipe days

How often does Combat Local - Carbon Dev wipe, and at what times?

Too few wipes are recorded for Combat Local - Carbon Dev to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 2 days 3 hours have passed since this world was generated.

Lists and tags

Where does Combat Local - Carbon Dev appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Combat Local - Carbon Dev are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.

How should you read the tags on Combat Local - Carbon Dev?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon, which Combat Local - Carbon Dev publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on Combat Local - Carbon Dev right now?

Last seen 2 days 3 hours ago, Combat Local - Carbon Dev is offline right now. The seven-day average is 1 players, with a peak of 1.

How does Combat Local - Carbon Dev compare with other Rust servers in the rankings?

On player hours for the past seven days, Combat Local - Carbon Dev sits at #13,089, inside the top 59% of ranked servers.

Settings and map

Which settings and rules are in force on Combat Local - Carbon Dev?

No gather rate appears in the name Combat Local - Carbon Dev. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.

Server details

What location is Combat Local - Carbon Dev in?

Nothing on Combat Local - Carbon Dev states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 167.17.58.31:28015.

What version of Rust is running on Combat Local - Carbon Dev?

The setup on Combat Local - Carbon Dev is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Combat Local - Carbon Dev up now, and how steady is its uptime?

Combat Local - Carbon Dev is currently offline, with its last appearance 2 days 3 hours ago. It was online for 0 of 24 hours in the last 1 full day, or 0% of the time. The first sighting by Rust Live Stats was on 26 October 2026.

Connecting

How do you get onto Combat Local - Carbon Dev?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 167.17.58.31:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.