The count
Live coverage · Rust server
Stillwater Testing
Offline Stillwater Testing is not on the server list right now. The figures below are from when it was last seen, 4d ago.
Key points
- 0 of 40 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,338, the top 69% of all ranked servers.
- The current map has been up 12d 9h, since Saturday 17 October, 00:30 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Stillwater Testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,338 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Saturday 17 October 2026, 00:30 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 3 players
Monday 5 October 2026, 18:31 UTC
- Peak
- 3
- Crowd
- halved by day 7
- Lasted
- 11.2 days
- Players before
- 2
Wipe
Wipe peaks at 1 player
Thursday 1 October 2026, 15:42 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.1 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Thursday 1 October 2026, 06:00 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Monday 28 September 2026, 17:57 UTC
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 2.5 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Stillwater Testing?
At their busiest, its recent wipes averaged 2 players. 2 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. On those occasions it fell below half by day 4.
How often does Stillwater Testing wipe, and at what times?
No next wipe can be predicted for Stillwater Testing, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 12 days 9 hours.
Tags and filters
Who is in charge of Stillwater Testing?
A stillwatershores.org hostname is published by Stillwater Testing and by 1 other server we track, so expect the same operator behind them.
Which Rust Live Stats filters and lists does Stillwater Testing show up in?
The Rust Live Stats lists that include Stillwater Testing are Modded Rust servers live now. Under the filters Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
What do the tags listed for Stillwater Testing signify?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp40 (Max players): The slot count is 40; ts30 (Group limit): Team cap: 30; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon, which Stillwater Testing publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on Stillwater Testing right now?
Stillwater Testing reads offline at the moment; the last sighting was 4 days 11 hours ago. Averaged over seven days: 0 players.
What position does Stillwater Testing hold among Rust servers?
Ranked by seven-day player hours, Stillwater Testing is #15,338, placing it in the top 69% of ranked servers.
Map and rules
What rules does Stillwater Testing enforce, and which settings does it use?
The name Stillwater Testing carries no gather rate. Group size tops out at 30 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Stillwater Testing?
A procedural map of 5,000 with seed 1383972055, generated by the game, runs on Stillwater Testing. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.
Server facts
Which region is Stillwater Testing hosted in?
No region is published by Stillwater Testing. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 168.100.162.13:29015 is its address.
What Rust version is Stillwater Testing on?
The setup on Stillwater Testing is Rust network protocol 2634 and build 167781 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Does Stillwater Testing stay online, and is it up right now?
Stillwater Testing is currently offline, with its last appearance 4 days 11 hours ago. 71 of 168 hours were online in the last 7 full days, giving 42% uptime. Rust Live Stats has tracked it since 13 September 2026.
How to join
What steps connect you to Stillwater Testing?
Enter client.connect 168.100.162.13:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.