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75,264 players on Rust servers right now 11,770 servers online 3,495 with players on 241 fresh wipes in the last three hours Sharts testing: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Sharts testing

Offline Sharts testing is not on the server list right now. The figures below are from when it was last seen, 2d ago.

Key points

  • 1 of ? players are on at the last check.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #9,080, the top 41% of all ranked servers.
  • It resets its world every few hours: 14 new worlds this week, none of them a wipe.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of ? players

1/ ?players now
07-day averagepeak 2
#9,080ranktop 41%
resetsno wipes14 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

Players on Sharts testing

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,080 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct23 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe

New world

Peak
–
Crowd
–
Lasted
–
Players before
0

New world

Peak
–
Crowd
–
Lasted
–
Players before
2

New world

Peak
–
Crowd
–
Lasted
–
Players before
0

New world

Peak
–
Crowd
–
Lasted
–
Players before
1

New world

Peak
–
Crowd
–
Lasted
–
Players before
0

New world

Peak
–
Crowd
–
Lasted
–
Players before
1

New world

Peak
–
Crowd
–
Lasted
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Players before
1

New world

Peak
–
Crowd
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Lasted
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Players before
1

Similar servers

the same kind of game, then region, group limit, rate and wipes
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10
EU · groups of 8+ · weekly · 114 on average
155 / 300
Pickle Rust EU Monthly
EU · no group limit · 50 on average
57 / 100
RaidLab
groups of 8+ · 34 on average
0 / 50
EU Hub 01
EU · groups of 1000+ · 23 on average
0 / 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10
EU · groups of 8+ · monthly · 3 on average
1 / 300
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+
groups of 8+ · 1x · 2 on average
3 / 50

Quick answers

from the figures on this page

Wipe days

On what timetable does Sharts testing wipe?

No wipe schedule applies to Sharts testing: the world is remade every few hours and those resets do not count.

Tags and categories

Which Rust Live Stats filters and lists does Sharts testing show up in?

The Rust Live Stats lists that include Sharts testing are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.

What do the tags listed for Sharts testing signify?

These are the tags Sharts testing makes public: gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How full is Sharts testing at the moment?

Sharts testing reads offline at the moment; the last sighting was 2 days 1 hours ago. Averaged across seven days, 0 players; the peak was 2.

Where does Sharts testing sit in the server rankings?

On player hours for the past seven days, Sharts testing sits at #9,080, inside the top 41% of ranked servers.

Rules and settings

What settings and rules does Sharts testing run?

Nothing in the name of Sharts testing states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is live on Sharts testing?

Size 1,500, seed 47856: that is the procedural map the game generates for Sharts testing. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

Server facts

Where does Sharts testing sit geographically?

Nothing on Sharts testing states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 168.100.162.21:30015.

What version of Rust is running on Sharts testing?

Rust network protocol 2635 and build 168909 on Linux is what Sharts testing runs. Steam updates it for you, but your game needs the same protocol to join.

Is Sharts testing up now, and how steady is its uptime?

At the time of this update, Sharts testing is down, last seen 2 days 1 hours ago. It was online for 39 of 168 hours in the last 7 full days, or 23% of the time. On 16 September 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to Sharts testing?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 168.100.162.21:30015.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp0
Max players 0 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.