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48,587 players on Rust servers right now 11,721 servers online 3,224 with players on 110 fresh wipes in the last three hours pico-v2 test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

pico-v2 test

Offline pico-v2 test is not on the server list right now. The figures below are from when it was last seen, 18d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,691, the top 66% of all ranked servers.
  • The current map has been up 18d 9h, since Saturday 10 October, 14:54 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#14,691ranktop 66%
18d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on pico-v2 test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,691 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct12 Oct14 Oct15 Oct17 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
46 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
44 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
42 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
5 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on pico-v2 test?

At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 1 hours after it.

How often does pico-v2 test wipe, and at what times?

pico-v2 test's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 18 days 9 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does pico-v2 test show up in?

The Rust Live Stats lists that include pico-v2 test are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for pico-v2 test signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167398 (Build): Build: 167398; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded, which pico-v2 test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How many players are on pico-v2 test right now?

pico-v2 test is not online at the moment, having last been seen 18 days 3 hours ago.

How does pico-v2 test compare with other Rust servers in the rankings?

Ranked by seven-day player hours, pico-v2 test is #14,691, placing it in the top 66% of ranked servers.

Map and rules

What settings and rules does pico-v2 test run?

Nothing in the name of pico-v2 test states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is off.

Which map is in use on pico-v2 test?

A procedural map, generated by the game, runs on pico-v2 test.

About the server

Which region is pico-v2 test hosted in?

No region is published by pico-v2 test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 169.150.196.33:28015 is its address.

What version of Rust is running on pico-v2 test?

Rust network protocol 2634 and build 167398 on Windows is what pico-v2 test runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is pico-v2 test up now, and how steady is its uptime?

pico-v2 test is currently offline, with its last appearance 18 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 9 October 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to pico-v2 test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 169.150.196.33:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167398
Build Build: 167398.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.