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104,326 players on Rust servers right now 11,886 servers online 3,964 with players on 514 fresh wipes in the last three hours RCE TAKEOVER: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

RCE TAKEOVER

Key points

  • 0 of 200 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,289, the top 69% of all ranked servers.
  • The current map has been up 26d 14h, since Saturday 3 October, 05:14 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 200 players

0/ 200players now 0% full
07-day averagepeak –
#15,289ranktop 69%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on RCE TAKEOVER

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,289 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
176 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
70 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 90 on average
211 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
347 / 350

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on RCE TAKEOVER?

The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 0 hours after it.

How often does RCE TAKEOVER wipe, and at what times?

RCE TAKEOVER's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 26 days 14 hours.

Tags and categories

Which Rust Live Stats filters and lists does RCE TAKEOVER show up in?

On Rust Live Stats, RCE TAKEOVER is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for RCE TAKEOVER signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp200 (Max players): 200 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which RCE TAKEOVER publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How many players are on RCE TAKEOVER right now?

RCE TAKEOVER is carrying 0 players at the moment, with 200 slots in total. Averaged over seven days: 0 players.

How does RCE TAKEOVER compare with other Rust servers in the rankings?

Player hours over seven days put RCE TAKEOVER at #15,289, in the top 69% of all ranked servers.

Rules and settings

What settings and rules does RCE TAKEOVER run?

Nothing in the name of RCE TAKEOVER states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on RCE TAKEOVER?

Size 3,000, seed 2345976: that is the procedural map the game generates for RCE TAKEOVER. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

What location is RCE TAKEOVER in?

No region is published by RCE TAKEOVER. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 170.23.127.203:25565.

What is performance like on RCE TAKEOVER?

It never went below 191 server fps in the last 48 hours, averaging 235. Entity count reached 44,868: buildings, deployables and the rest of the world. Memory use peaked at 2,063 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on RCE TAKEOVER?

The setup on RCE TAKEOVER is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

Is RCE TAKEOVER up now, and how steady is its uptime?

At the time of this update, RCE TAKEOVER is live. The uptime it reports puts the last restart at about 11 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to RCE TAKEOVER?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 170.23.127.203:25565.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp200
Max players 200 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.