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57,218 players on Rust servers right now 11,715 servers online 3,311 with players on 174 fresh wipes in the last three hours Hardcore (Not yet finished construction): 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Hardcore (Not yet finished construction)

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 1 players, with a peak of 4.
  • It ranks #3,523, the top 16% of all ranked servers.
  • The current map has been up 19d 4h, since Saturday 10 October, 06:08 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
17-day averagepeak 4
#3,523ranktop 16%
19d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Hardcore (Not yet finished construction)

Players

AveragePeak
00.511.5211:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #3,523 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
2.9 days
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.7 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.2 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
143 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
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RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
19 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Hardcore (Not yet finished construction)?

At their busiest, its recent wipes averaged 2 players. Peak population on the latest wipe came 14 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

How often does Hardcore (Not yet finished construction) wipe, and at what times?

Hardcore (Not yet finished construction) wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 19 days 4 hours.

Tags and filters

Where does Hardcore (Not yet finished construction) appear in Rust Live Stats lists and filters?

On Rust Live Stats, Hardcore (Not yet finished construction) is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on Hardcore (Not yet finished construction)?

gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list Hardcore (Not yet finished construction) publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on Hardcore (Not yet finished construction)?

0 of Hardcore (Not yet finished construction)'s 100 slots are filled right now. Averaged across seven days, 1 players; the peak was 4. Between now and 48 hours back, 11:00 UTC drew the most players, 2 on average.

How does Hardcore (Not yet finished construction) compare with other Rust servers in the rankings?

Player hours over seven days put Hardcore (Not yet finished construction) at #3,523, in the top 16% of all ranked servers.

Rules and settings

What rules does Hardcore (Not yet finished construction) enforce, and which settings does it use?

No gather rate appears in the name Hardcore (Not yet finished construction). Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Hardcore (Not yet finished construction)?

Size 4,000, seed 7777: that is the procedural map the game generates for Hardcore (Not yet finished construction). Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

Which region is Hardcore (Not yet finished construction) hosted in?

There is no region from Hardcore (Not yet finished construction). The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 170.23.61.207:11352.

Is performance on Hardcore (Not yet finished construction) steady?

Server fps averaged 57 over the last 48 hours, with a low of 31. Entity count reached 177,985: buildings, deployables and the rest of the world. Up to 4,650 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on Hardcore (Not yet finished construction)?

Rust network protocol 2635 and build 168909 on Linux is what Hardcore (Not yet finished construction) runs. To join, your game must use the same protocol; Steam handles the update for you.

Does Hardcore (Not yet finished construction) stay online, and is it up right now?

At the time of this update, Hardcore (Not yet finished construction) is live. Based on the uptime it reports, the last restart was about 35 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 4 October 2026.

How to join

How do you get onto Hardcore (Not yet finished construction)?

Enter client.connect 170.23.61.207:11352 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.