The count
Live coverage · Rust server
ServerHub Test
Offline ServerHub Test is not on the server list right now. The figures below are from when it was last seen, 44d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,025.
- The current map has been up 52d 14h, since Sunday 6 September, 06:43 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ServerHub Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,025 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does ServerHub Test wipe?
ServerHub Test's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 52 days 14 hours have passed since this world was generated.
Lists and tags
Where does ServerHub Test appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include ServerHub Test are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
What do the tags listed for ServerHub Test signify?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs163207 (Build): This server runs game build 163207; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list ServerHub Test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is ServerHub Test at the moment?
ServerHub Test reads offline at the moment; the last sighting was 44 days 4 hours ago.
Where does ServerHub Test sit in the server rankings?
On player hours for the past seven days, ServerHub Test sits at #15,025, inside the top – of ranked servers.
Rules and settings
Which settings and rules are in force on ServerHub Test?
No gather rate appears in the name ServerHub Test. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on ServerHub Test?
ServerHub Test uses a procedural map, which the game generates.
About the server
Where does ServerHub Test sit geographically?
Nothing on ServerHub Test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 171.217.41.32:28015.
What version of Rust is running on ServerHub Test?
ServerHub Test operates on Windows with Rust network protocol 2633 and build 163207. Steam updates it for you, but your game needs the same protocol to join.
Is ServerHub Test up now, and how steady is its uptime?
ServerHub Test is currently offline, with its last appearance 44 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 14 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto ServerHub Test?
Enter client.connect 171.217.41.32:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.