Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
90,018 players on Rust servers right now 11,844 servers online 3,736 with players on 420 fresh wipes in the last three hours RustProject DEV: 1 players (offline) Updated every five minutes

Live coverage · Rust server

RustProject DEV

Offline RustProject DEV is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #7,263, the top 33% of all ranked servers.
  • The current map has been up 25d 7h, since Sunday 4 October, 13:41 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
17-day averagepeak 1
#7,263ranktop 33%
25d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on RustProject DEV

Players

AveragePeak
00.250.50.75105:0009:0010:0014:0015:0017:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,263 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
61 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
107 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
36 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
114 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
347 / 350

Quick answers

from the figures on this page

Wipe days

On what timetable does RustProject DEV wipe?

RustProject DEV's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 25 days 7 hours.

Tags and categories

Where does RustProject DEV appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include RustProject DEV are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What meaning do the tags on RustProject DEV carry?

These are the tags RustProject DEV makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is RustProject DEV at the moment?

Last seen 28 hours ago, RustProject DEV is offline right now. The seven-day average is 1 players, with a peak of 1. Peak hour over 48 hours: 06:00 UTC, at 1 players on average.

Where does RustProject DEV sit in the server rankings?

Ranked by seven-day player hours, RustProject DEV is #7,263, placing it in the top 33% of ranked servers.

Map and rules

What rules does RustProject DEV enforce, and which settings does it use?

The name RustProject DEV carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on RustProject DEV?

The map on RustProject DEV is procedural, made by the game itself.

Server details

Which region is RustProject DEV hosted in?

There is no region from RustProject DEV. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 171.225.248.66:28015.

What Rust version is RustProject DEV on?

RustProject DEV operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

How reliable is RustProject DEV, and is it online at the moment?

At the time of this update, RustProject DEV is down, last seen 28 hours ago. 12 of 48 hours were online in the last 2 full days, giving 25% uptime. Rust Live Stats has tracked it since 26 October 2026.

Getting on

What steps connect you to RustProject DEV?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 171.225.248.66:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.