The count
LiveLive coverage · Rust server
The Playground | Experimental Mods & Testing
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #5,117, the top 23% of all ranked servers.
- The current map has been up 5d 9h, since Saturday 24 October, 15:04 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on The Playground | Experimental Mods & Testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,117 today
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest firstThe current map
Wipe peaks at 3 players
Saturday 24 October 2026, 15:04 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 17 October 2026, 16:51 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 6.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 16 October 2026, 20:54 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 4 October 2026, 15:36 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 12.2 days
- Players before
- 0
Force wipe
Force wipe peaks at 2 players
Thursday 1 October 2026, 17:45 UTC FW
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 2.9 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Tuesday 29 September 2026, 19:21 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Saturday 19 September 2026, 18:57 UTC
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 10 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on The Playground | Experimental Mods & Testing?
The average peak across its recent wipes is 2 players. 8 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 1.
When does The Playground | Experimental Mods & Testing wipe?
Wipes on The Playground | Experimental Mods & Testing come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 5 days 9 hours.
Tags and filters
Where does The Playground | Experimental Mods & Testing appear in Rust Live Stats lists and filters?
On Rust Live Stats, The Playground | Experimental Mods & Testing is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the tags listed for The Playground | Experimental Mods & Testing signify?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which The Playground | Experimental Mods & Testing publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is The Playground | Experimental Mods & Testing at the moment?
0 of The Playground | Experimental Mods & Testing's 40 slots are filled right now. Peak over the past week: 3. Average: 0 players. The busiest hour in the past 48 was 23:00 UTC, averaging 0 players.
How does The Playground | Experimental Mods & Testing compare with other Rust servers in the rankings?
Player hours over seven days put The Playground | Experimental Mods & Testing at #5,117, in the top 23% of all ranked servers.
Settings and map
What rules does The Playground | Experimental Mods & Testing enforce, and which settings does it use?
Nothing in the name of The Playground | Experimental Mods & Testing states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on The Playground | Experimental Mods & Testing?
A procedural map of 4,500 with seed 1337, generated by the game, runs on The Playground | Experimental Mods & Testing. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
Server facts
Where does The Playground | Experimental Mods & Testing sit geographically?
There is no region from The Playground | Experimental Mods & Testing. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 172.240.123.100:25602.
Is performance on The Playground | Experimental Mods & Testing steady?
Server fps averaged 62 over the last 48 hours, with a low of 35. Buildings, deployables and everything else in the world added up to a maximum of 151,610 entities. The highest memory usage was 4,699 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is The Playground | Experimental Mods & Testing on?
Rust network protocol 2635 and build 168909 on Linux is what The Playground | Experimental Mods & Testing runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is The Playground | Experimental Mods & Testing, and is it online at the moment?
At the time of this update, The Playground | Experimental Mods & Testing is live. About 19 hours ago is when it last restarted, according to its uptime. It was online for 143 of 168 hours in the last 7 full days, or 85% of the time. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What is the way to connect to The Playground | Experimental Mods & Testing?
Enter client.connect 172.240.123.100:25602 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://mrga.craftingstore.net/.
