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63,058 players on Rust servers right now 11,725 servers online 3,296 with players on 188 fresh wipes in the last three hours The Playground | Experimental Mods & Testing: 0 players on now Updated every five minutes

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The Playground | Experimental Mods & Testing

Key points

  • 0 of 40 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 3.
  • It ranks #5,117, the top 23% of all ranked servers.
  • The current map has been up 5d 9h, since Saturday 24 October, 15:04 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak 3
#5,117ranktop 23%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on The Playground | Experimental Mods & Testing

Players

AveragePeak
00.250.50.75101:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

How the server is running

Server performance

025507510001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,117 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
6.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.8 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
12.2 days
Players before
0

Force wipe peaks at 2 players

Peak
2
Crowd
halved by day 1
Lasted
2.9 days
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
1.9 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 1
Lasted
10 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
31 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 121 on average
46 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
15 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
215 / 260

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on The Playground | Experimental Mods & Testing?

The average peak across its recent wipes is 2 players. 8 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 1.

When does The Playground | Experimental Mods & Testing wipe?

Wipes on The Playground | Experimental Mods & Testing come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 5 days 9 hours.

Tags and filters

Where does The Playground | Experimental Mods & Testing appear in Rust Live Stats lists and filters?

On Rust Live Stats, The Playground | Experimental Mods & Testing is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the tags listed for The Playground | Experimental Mods & Testing signify?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which The Playground | Experimental Mods & Testing publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How full is The Playground | Experimental Mods & Testing at the moment?

0 of The Playground | Experimental Mods & Testing's 40 slots are filled right now. Peak over the past week: 3. Average: 0 players. The busiest hour in the past 48 was 23:00 UTC, averaging 0 players.

How does The Playground | Experimental Mods & Testing compare with other Rust servers in the rankings?

Player hours over seven days put The Playground | Experimental Mods & Testing at #5,117, in the top 23% of all ranked servers.

Settings and map

What rules does The Playground | Experimental Mods & Testing enforce, and which settings does it use?

Nothing in the name of The Playground | Experimental Mods & Testing states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on The Playground | Experimental Mods & Testing?

A procedural map of 4,500 with seed 1337, generated by the game, runs on The Playground | Experimental Mods & Testing. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.

Server facts

Where does The Playground | Experimental Mods & Testing sit geographically?

There is no region from The Playground | Experimental Mods & Testing. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 172.240.123.100:25602.

Is performance on The Playground | Experimental Mods & Testing steady?

Server fps averaged 62 over the last 48 hours, with a low of 35. Buildings, deployables and everything else in the world added up to a maximum of 151,610 entities. The highest memory usage was 4,699 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is The Playground | Experimental Mods & Testing on?

Rust network protocol 2635 and build 168909 on Linux is what The Playground | Experimental Mods & Testing runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is The Playground | Experimental Mods & Testing, and is it online at the moment?

At the time of this update, The Playground | Experimental Mods & Testing is live. About 19 hours ago is when it last restarted, according to its uptime. It was online for 143 of 168 hours in the last 7 full days, or 85% of the time. Rust Live Stats has tracked it since 13 September 2026.

Connecting

What is the way to connect to The Playground | Experimental Mods & Testing?

Enter client.connect 172.240.123.100:25602 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://mrga.craftingstore.net/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.