The count
Live coverage · Rust server
Test
Offline Test is not on the server list right now. The figures below are from when it was last seen, 3d ago.
Key points
- 2 of 2 players are on at the last check, 100% full.
- Over the last seven days it averages 1 players, with a peak of 2.
- It ranks #4,752, the top 21% of all ranked servers.
- The current map has been up 4d 22h, since Friday 23 October, 20:28 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,752 today
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Friday 23 October 2026, 20:28 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 2 players
Friday 23 October 2026, 03:12 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Wednesday 14 October 2026, 03:35 UTC
- Peak
- 2
- Crowd
- halved by day 7
- Lasted
- 9 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Saturday 3 October 2026, 17:39 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 10.4 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Tuesday 29 September 2026, 22:48 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 3.8 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Saturday 26 September 2026, 22:10 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Test?
Recent wipes on this server averaged a peak of 2 players at their busiest. The crowd on the latest wipe peaked 18 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 7.
How often does Test wipe, and at what times?
No next wipe can be predicted for Test, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 4 days 22 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does Test show up in?
These are the Rust Live Stats lists Test fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What meaning do the tags on Test carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which Test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on Test right now?
Test is not online at the moment, having last been seen 3 days ago. The seven-day average is 1 players, with a peak of 2.
What position does Test hold among Rust servers?
On player hours for the past seven days, Test sits at #4,752, inside the top 21% of ranked servers.
Rules and settings
What settings and rules does Test run?
Nothing in the name of Test states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is off.
Which map is live on Test?
Test uses a procedural map, which the game generates.
Server facts
Where does Test sit geographically?
Nothing on Test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 172.91.23.155:28015.
What Rust version is Test on?
Test operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
Does Test stay online, and is it up right now?
As of now, Test is offline; the last sighting was 3 days ago. It was online for 77 of 168 hours in the last 7 full days, or 46% of the time. The first sighting by Rust Live Stats was on 20 September 2026.
How to join
What is the way to connect to Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 172.91.23.155:28015.