The count
LiveLive coverage · Rust server
Hex Dev
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #9,645, the top 44% of all ranked servers.
- The current map has been up 13d 3h, since Wednesday 14 October, 18:04 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Hex Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,645 today
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
newest firstThe current map
Wipe peaks at 4 players
Wednesday 14 October 2026, 18:04 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 12 October 2026, 13:02 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.2 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Sunday 11 October 2026, 18:44 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 15:23 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 9.1 days
- Players before
- 0
Wipe
Wipe peaks at 5 players
Tuesday 29 September 2026, 23:26 UTC
- Peak
- 5
- Crowd
- held half
- Lasted
- 2.7 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Tuesday 29 September 2026, 05:33 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Sunday 27 September 2026, 02:49 UTC
- Peak
- 3
- Crowd
- held half
- Lasted
- 2.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 18 September 2026, 17:11 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 8.4 days
- Players before
- 0
Show 1 earlier wipe
Wipe
Wipe peaks at 3 players
Thursday 17 September 2026, 07:46 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 1.4 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Hex Dev?
At their busiest, its recent wipes averaged 2 players. Peak population on the latest wipe came 15 hours after it. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
How often does Hex Dev wipe, and at what times?
Hex Dev wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 13 days 3 hours.
Tags and filters
Where does Hex Dev appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Hex Dev are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
How should you read the tags on Hex Dev?
gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Hex Dev publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on Hex Dev right now?
0 of Hex Dev's 40 slots are filled right now. The seven-day average is 0 players, with a peak of 1. Peak hour over 48 hours: 10:00 UTC, at 0 players on average.
What position does Hex Dev hold among Rust servers?
On player hours for the past seven days, Hex Dev sits at #9,645, inside the top 44% of ranked servers.
Map and rules
Which settings and rules are in force on Hex Dev?
The name Hex Dev carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on Hex Dev?
Hex Dev runs a game-generated procedural map: size 5,250, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Fallout Vault 117 Map.
Server details
Which region is Hex Dev hosted in?
No region is published by Hex Dev. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 172.93.160.200:28015.
What is performance like on Hex Dev?
Server fps averaged 12 over the last 48 hours, with a low of 1. It supported up to 150,433 entities, covering buildings, deployables and all other objects. The highest memory usage was 4,559 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is Hex Dev on?
Hex Dev operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
Is Hex Dev up now, and how steady is its uptime?
At the time of this update, Hex Dev is live. About 9 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What is the way to connect to Hex Dev?
Enter client.connect 172.93.160.200:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.