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33,162 players on Rust servers right now 11,622 servers online 2,812 with players on 73 fresh wipes in the last three hours HyperNode | Rust Development Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

HyperNode | Rust Development Server

Offline HyperNode | Rust Development Server is not on the server list right now. The figures below are from when it was last seen, 21d ago.

Key points

  • 0 of 40 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,919, the top 72% of all ranked servers.
  • The current map has been up 23d 15h, since Monday 5 October, 14:55 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak –
#15,919ranktop 72%
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on HyperNode | Rust Development Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,919 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.3 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
15.3 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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6 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on HyperNode | Rust Development Server?

At their busiest, its recent wipes averaged 0 players. 1 hours after the latest wipe, the crowd reached its peak.

On what timetable does HyperNode | Rust Development Server wipe?

The record holds too few of HyperNode | Rust Development Server's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 23 days 15 hours.

Tags and filters

Which Rust Live Stats filters and lists does HyperNode | Rust Development Server show up in?

On Rust Live Stats, HyperNode | Rust Development Server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What do the tags listed for HyperNode | Rust Development Server signify?

These are the tags HyperNode | Rust Development Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on HyperNode | Rust Development Server right now?

Last seen 21 days 15 hours ago, HyperNode | Rust Development Server is offline right now.

What position does HyperNode | Rust Development Server hold among Rust servers?

Player hours over seven days put HyperNode | Rust Development Server at #15,919, in the top 72% of all ranked servers.

Rules and settings

Which settings and rules are in force on HyperNode | Rust Development Server?

The name HyperNode | Rust Development Server carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on HyperNode | Rust Development Server?

Size 3,500, seed 123456789: that is the procedural map the game generates for HyperNode | Rust Development Server. Size and seed repeat the same map, so RustMaps can show it from this page.

About the server

Which region is HyperNode | Rust Development Server hosted in?

There is no region from HyperNode | Rust Development Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 172.96.160.200:7700.

What Rust version is HyperNode | Rust Development Server on?

The setup on HyperNode | Rust Development Server is Rust network protocol 2634 and build 166652 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

Does HyperNode | Rust Development Server stay online, and is it up right now?

As of now, HyperNode | Rust Development Server is offline; the last sighting was 21 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 13 September 2026.

Getting on

How do you get onto HyperNode | Rust Development Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 172.96.160.200:7700. The server's website: https://hypernode.gg/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp40
Max players 40 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.