The count
Live coverage · Rust server
HyperNode | Rust Development Server
Offline HyperNode | Rust Development Server is not on the server list right now. The figures below are from when it was last seen, 24d ago.
Key points
- 0 of 40 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,962, the top 71% of all ranked servers.
- The current map has been up 52d 13h, since Monday 7 September, 01:00 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on HyperNode | Rust Development Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,962 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Wednesday 30 September 2026, 14:50 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at HyperNode | Rust Development Server?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what timetable does HyperNode | Rust Development Server wipe?
Too few wipes are recorded for HyperNode | Rust Development Server to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 52 days 13 hours.
Tags and filters
Which Rust Live Stats filters and lists does HyperNode | Rust Development Server show up in?
The Rust Live Stats lists that include HyperNode | Rust Development Server are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What meaning do the tags on HyperNode | Rust Development Server carry?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts10 (Group limit): Teams are capped at 10; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which HyperNode | Rust Development Server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on HyperNode | Rust Development Server?
Last seen 24 days ago, HyperNode | Rust Development Server is offline right now.
What position does HyperNode | Rust Development Server hold among Rust servers?
On player hours for the past seven days, HyperNode | Rust Development Server sits at #15,962, inside the top 71% of ranked servers.
Rules and settings
Which settings and rules are in force on HyperNode | Rust Development Server?
Nothing in the name of HyperNode | Rust Development Server states a gather rate. The cap on a group is 10 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for HyperNode | Rust Development Server?
Size 3,500, seed 123456789: that is the procedural map the game generates for HyperNode | Rust Development Server. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Which region is HyperNode | Rust Development Server hosted in?
No region is published by HyperNode | Rust Development Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 172.96.160.200:7730.
What version of Rust is running on HyperNode | Rust Development Server?
The setup on HyperNode | Rust Development Server is Rust network protocol 2633 and build 165217 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Is HyperNode | Rust Development Server up now, and how steady is its uptime?
As of now, HyperNode | Rust Development Server is offline; the last sighting was 24 days ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What steps connect you to HyperNode | Rust Development Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 172.96.160.200:7730. You can find its website at https://hypernode.gg/.