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71,182 players on Rust servers right now 11,803 servers online 3,639 with players on 205 fresh wipes in the last three hours Wait...What? |Raid Bases and QOL Mods: 0 players on now Updated every five minutes

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Wait...What? |Raid Bases and QOL Mods

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 3.
  • It ranks #4,801, the top 22% of all ranked servers.
  • The current map has been up 27d 15h, since Thursday 1 October, 21:46 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 5h, with the force wipe.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 3
#4,801ranktop 22%
27d agolast wipeno schedule published
7d 5hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Wait...What? |Raid Bases and QOL Mods

Players

AveragePeak
00.511.5214:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,801 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 5h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

9wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 5h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 5h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.

Wipes

newest first

Force wipe peaks at 9 players

Peak
9
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
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173 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
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RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
20 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
24 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 84 on average
260 / 700

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Wait...What? |Raid Bases and QOL Mods?

Recent wipes on this server averaged a peak of 9 players at their busiest. Peak population on the latest wipe came 28 hours after it.

How often does Wait...What? |Raid Bases and QOL Mods wipe, and at what times?

Nothing wipes Wait...What? |Raid Bases and QOL Mods but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 27 days 15 hours.

Tags and filters

Where does Wait...What? |Raid Bases and QOL Mods appear in Rust Live Stats lists and filters?

On Rust Live Stats, Wait...What? |Raid Bases and QOL Mods is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Wait...What? |Raid Bases and QOL Mods?

gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Wait...What? |Raid Bases and QOL Mods publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

What is the current population on Wait...What? |Raid Bases and QOL Mods?

Live now: 0 players on Wait...What? |Raid Bases and QOL Mods, out of 50 slots. Peak over the past week: 3. Average: 0 players. Between now and 48 hours back, 00:00 UTC drew the most players, 1 on average.

Where does Wait...What? |Raid Bases and QOL Mods sit in the server rankings?

Player hours over seven days put Wait...What? |Raid Bases and QOL Mods at #4,801, in the top 22% of all ranked servers.

Rules and settings

What rules does Wait...What? |Raid Bases and QOL Mods enforce, and which settings does it use?

The name Wait...What? |Raid Bases and QOL Mods carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on Wait...What? |Raid Bases and QOL Mods?

Size 4,050, seed 1501002809: that is the procedural map the game generates for Wait...What? |Raid Bases and QOL Mods. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Where does Wait...What? |Raid Bases and QOL Mods sit geographically?

Nothing on Wait...What? |Raid Bases and QOL Mods states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 173.225.104.218:28080 is its address.

What is performance like on Wait...What? |Raid Bases and QOL Mods?

Server fps averaged 84 over the last 48 hours, with a low of 62. It supported up to 120,306 entities, covering buildings, deployables and all other objects. The highest memory usage was 3,451 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on Wait...What? |Raid Bases and QOL Mods?

Rust network protocol 2635 and build 168909 on Windows is what Wait...What? |Raid Bases and QOL Mods runs. Steam updates it for you, but your game needs the same protocol to join.

Is Wait...What? |Raid Bases and QOL Mods up now, and how steady is its uptime?

At the time of this update, Wait...What? |Raid Bases and QOL Mods is live. Based on the uptime it reports, the last restart was about 3 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

Getting on

How do you get onto Wait...What? |Raid Bases and QOL Mods?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 173.225.104.218:28080.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.